Daggerfall Unity 0.4.x - "DragonBreak" Update
- Interkarma
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Re: Daggerfall Unity 0.4.x - "DragonBreak" Update
Thanks for the feedback. I'll need to check the wayrest painting again, I don't recall it being misaligned. Will see what I can do to fix.
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Re: Daggerfall Unity 0.4.x - "DragonBreak" Update
Sorry, I edited my earlier post to add more stuff; I made further discoveries after picking up the painting. They're a tad more interesting than the graphic alignment issue
- Jay_H
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Re: Daggerfall Unity 0.4.x - "DragonBreak" Update
There are some quest actions yet to be implemented, such as executing a task WhenItemDropped. Will those fit in by 0.4 stable, or do they belong to the Guilds update?
- Interkarma
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Re: Daggerfall Unity 0.4.x - "DragonBreak" Update
Just looked into this one. Problem was introduced when I added support for mobile markers (as found in Daggerfall's treasury when lowering cage). This worked for non-quest billboards but broke quest item placement. Have fixed now and will be in next build.CM August wrote: The Wayrest painting flat itself is incorrectly half-buried in its pedestal.
Please note this will not fix alignment problems where quest/loot marker is actually misaligned in game data (e.g. bottom of marker not placed correctly on surface). That's a different problem to the one you raised, which was my fault.
- Interkarma
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Re: Daggerfall Unity 0.4.x - "DragonBreak" Update
This kind of special pre-placed loot icon will receive a loot container matching dungeon type from next build.CM August wrote:Only one real snag - I can't grab all that tasty loot in the treasure rooms! Not sure of the real cause, but it's seemingly all of the unique loot flats I haven't seen elsewhere in the game that don't respond to my clicks. For example, literally nothing in the special treasure vault could be picked up except for a "common" looking pile in the center. Too bad.
- Interkarma
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Re: Daggerfall Unity 0.4.x - "DragonBreak" Update
I'll keep working through these as I can. But I promise I'll get at least get "dropped anItem at aPlace" working for you soon.Jay_H wrote:There are some quest actions yet to be implemented, such as executing a task WhenItemDropped. Will those fit in by 0.4 stable, or do they belong to the Guilds update?
- Jay_H
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Re: Daggerfall Unity 0.4.x - "DragonBreak" Update
Have no rush about it
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Re: Daggerfall Unity 0.4.x - "DragonBreak" Update
That was fast. You fixed them already You the man.
I hope those additional painting-related issues aren't a headache either...
I hope those additional painting-related issues aren't a headache either...
Spoiler!
- Interkarma
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Re: Daggerfall Unity 0.4.x - "DragonBreak" Update
Looks like there are some unsupported text macros on the painting info message. This glitches the real-time info panel and prevents Info popup from working. This one falls more into Hazelnut's area, but I will take a look if he does not have time. I'll add a bug report for this now.CM August wrote: Mousing over the painting in inventory glitches out the info box, and the info action doesn't work.
- Interkarma
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Re: Daggerfall Unity 0.4.x - "DragonBreak" Update
This is fixed now and will be in next build.CM August wrote: A read of UESP and the quest script suggests you can examine the painting more closely to witness an important plot point (message 1015 in script), but I can only get message 1013 to play.