[MOD] Handpainted model replacement project (Release v2.10b)
- TheLacus
- Posts: 1305
- Joined: Wed Sep 14, 2016 6:22 pm
Re: Handpainted model replacement project
Ok, here is the script. Place the files in a separate bundle with shelf models, like you did with buildings.
Shelf_HMRP
If you want, you can edit the .json file (with notepad) to generate different loot according to type (weapon stands, wardrobes etc.)
Is not required for the script functionality but you can set up gameobjects in two ways for a visual aid.
a. Have id.prefab. Add two children full.prefab and empty.prefab.
b. Use a single prefab with an Animation component and a clip called open
As suggested by Nystul, chance is based on luck in dungeons and Lockpicking in buildings.
I'm not sure how to deal with different mods using this script and working together. For now i added _HMRP to all components to avoid incompatibilities, maybe in the future i'll include all base classes in a single "Harvesting&Loot" mod and let single assets packs use looting through messages/reflection.
Shelf_HMRP
If you want, you can edit the .json file (with notepad) to generate different loot according to type (weapon stands, wardrobes etc.)
Is not required for the script functionality but you can set up gameobjects in two ways for a visual aid.
a. Have id.prefab. Add two children full.prefab and empty.prefab.
b. Use a single prefab with an Animation component and a clip called open
As suggested by Nystul, chance is based on luck in dungeons and Lockpicking in buildings.
I'm not sure how to deal with different mods using this script and working together. For now i added _HMRP to all components to avoid incompatibilities, maybe in the future i'll include all base classes in a single "Harvesting&Loot" mod and let single assets packs use looting through messages/reflection.
- AlexanderSig
- Posts: 324
- Joined: Wed Jul 19, 2017 10:35 pm
Re: Handpainted model replacement project
Awesome! Thank you for thisTheLacus wrote:Ok, here is the script. Place the files in a separate bundle with shelf models, like you did with buildings.
Shelf_HMRP
If you want, you can edit the .json file (with notepad) to generate different loot according to type (weapon stands, wardrobes etc.)
Is not required for the script functionality but you can set up gameobjects in two ways for a visual aid.
a. Have id.prefab. Add two children full.prefab and empty.prefab.
b. Use a single prefab with an Animation component and a clip called open
As suggested by Nystul, chance is based on luck in dungeons and Lockpicking in buildings.
I'm not sure how to deal with different mods using this script and working together. For now i added _HMRP to all components to avoid incompatibilities, maybe in the future i'll include all base classes in a single "Harvesting&Loot" mod and let single assets packs use looting through messages/reflection.
- StarMadeKnight
- Posts: 49
- Joined: Tue Oct 03, 2017 6:09 am
Re: Handpainted model replacement project
Hey, how would we go about modifying this for our own use/preferences? For example, I'd like to replace the 3D globe lights with the original flats without disabling the mod altogether. I tried extracting the text file and deleting the references to those assets, but they still show up in game. Any thoughts?
-
- Posts: 1
- Joined: Wed Oct 25, 2017 6:51 pm
Re: Handpainted model replacement project
It's totally awesome. I like them, i.e the bed and the pillow as well. It so much resembles my king sized [deleted] that probably I can't do without.I just didn't know if you guys knew about it.NikitaTheTanner wrote:Alexander, we love you! At least I really do! These things look mind-blowingly awesome! The bed, the pillow and the tavern sign with Vladimir's texture! So sweet!
Cheers!
- AlexanderSig
- Posts: 324
- Joined: Wed Jul 19, 2017 10:35 pm
Re: Handpainted model replacement project
Small update!
v1.39b
Download: https://drive.google.com/open?id=0B3579 ... UZjVWNScFE
v1.39b
Download: https://drive.google.com/open?id=0B3579 ... UZjVWNScFE
Thank you!Best wrote:It's totally awesome. I like them, i.e the bed and the pillow as well. It so much resembles my king sized [deleted] that probably I can't do without.I just didn't know if you guys knew about it.NikitaTheTanner wrote:Alexander, we love you! At least I really do! These things look mind-blowingly awesome! The bed, the pillow and the tavern sign with Vladimir's texture! So sweet!
Cheers!
Don't know if that's possible. I've released a new version now that fixes the lighting issue for the interior lights.StarMadeKnight wrote:Hey, how would we go about modifying this for our own use/preferences? For example, I'd like to replace the 3D globe lights with the original flats without disabling the mod altogether. I tried extracting the text file and deleting the references to those assets, but they still show up in game. Any thoughts?
- Midknightprince
- Posts: 1324
- Joined: Fri Aug 11, 2017 6:51 am
- Location: San Antonio TX
- Contact:
Re: Handpainted model replacement project
AlexanderSig wrote:Small update!
v1.39b
Thank you !
Check out my YouTube Channel!
- NikitaTheTanner
- Posts: 366
- Joined: Sun Oct 18, 2015 7:57 pm
Re: Handpainted model replacement project
Cool update, keep up the good work! The lighting really makes things closer to vanilla and that's a good thing, though now with cool new 3D models and awesome new textures!
Your work is really great, but I am afraid that is message is just spam, I personally loled when I first read it Maybe not and then I apologize to Best, but the message is so non-sensical in this context! Can't do without the bed that's just like that?!Thank you!It's totally awesome. I like them, i.e the bed and the pillow as well. It so much resembles my king sized [deleted] that probably I can't do without.I just didn't know if you guys knew about it.
Cheers!
-
- Posts: 5
- Joined: Wed Apr 01, 2015 1:22 am
Re: Handpainted model replacement project
I think the only criticism I can give on this last image is that the hanging lantern is of much better quality than then hanging fire globe thing. Not sure if the globe is just a product of dated graphics but I believe if it was made today, it would look more like a yellow frosted glass globe with a candle inside, instead of a big orange/yellow ball. It would still look like a decorative yellow ball but less dated and more in line with the lantern pictured on the right. Just an opinion.
- Midknightprince
- Posts: 1324
- Joined: Fri Aug 11, 2017 6:51 am
- Location: San Antonio TX
- Contact:
Re: Handpainted model replacement project
No, no, no, Those 3D globe lamps (as with all the sprites Alexander has turned into 3D objects) are some of the coolest features in DFU modding period.DMKW wrote:I think the only criticism I can give on this last image is that the hanging lantern is of much better quality than then hanging fire globe thing. Not sure if the globe is just a product of dated graphics but I believe if it was made today, it would look more like a yellow frosted glass globe with a candle inside, instead of a big orange/yellow ball. It would still look like a decorative yellow ball but less dated and more in line with the lantern pictured on the right. Just an opinion.
Way better that classic.
I think they're a holdover from DaggerXL actually, and out of the kindness of his heart he chose to bestow them upon us.
I think they rule, and those hanging lanterns in houses and stuff.
It's insanely awesome.
Check out my YouTube Channel!
- King of Worms
- Posts: 4755
- Joined: Mon Oct 17, 2016 11:18 pm
- Location: Scourg Barrow (CZ)
- Contact:
Re: Handpainted model replacement project
Hi Alexander, Ive noticed something about one of the lanterns... it doesnt drop a shadow as it is supposed to, here is the screen
PS: the yellowish emitted light and halo is very good, all light sources should be like that
PS: the yellowish emitted light and halo is very good, all light sources should be like that
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