Daggerfall retexture

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King of Worms
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Re: Daggerfall retexture

Post by King of Worms »

DAGGERFALL Throne Room:
DAG 4.jpg
DAG 4.jpg (411.24 KiB) Viewed 3571 times
Last edited by King of Worms on Sun Dec 03, 2017 11:12 pm, edited 2 times in total.

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King of Worms
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Re: Daggerfall retexture

Post by King of Worms »

Any reason I cant see my textures in Crypts please?

I can see them in castles and exteriors, but in crypts my textures dont replace the original ones. I double checked everything and I cant find the reason. Anything changed? Thanks
Last edited by King of Worms on Sun Dec 03, 2017 4:51 pm, edited 1 time in total.

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King of Worms
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Re: Daggerfall retexture

Post by King of Worms »

Banners
- resize with waifu
- oil paint to get some texture on the clean flat surface
- canvas bump texure
--------------------------
= Nice result ingame

Im doing all tapestries and banners now... Maximize the imgs pls.

Resized banners examples:
055_4-0.png
055_4-0.png (815.1 KiB) Viewed 3557 times
055_6-0.png
055_6-0.png (761.31 KiB) Viewed 3557 times
055_7-0.png
055_7-0.png (758.95 KiB) Viewed 3557 times
Last edited by King of Worms on Sun Dec 03, 2017 4:46 pm, edited 3 times in total.

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King of Worms
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Re: Daggerfall retexture

Post by King of Worms »

Resized tapestries examples:
1.jpg
1.jpg (726.18 KiB) Viewed 3556 times
2.jpg
2.jpg (685.19 KiB) Viewed 3556 times
3.jpg
3.jpg (655.14 KiB) Viewed 3556 times
Last edited by King of Worms on Sun Dec 03, 2017 4:38 pm, edited 2 times in total.

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King of Worms
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Re: Daggerfall retexture

Post by King of Worms »

4.jpg
4.jpg (795.04 KiB) Viewed 3555 times
Resized generic banner examples
450_12-0.png
450_12-0.png (870.75 KiB) Viewed 3552 times
450_14-0.png
450_14-0.png (816.38 KiB) Viewed 3551 times

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King of Worms
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Re: Daggerfall retexture

Post by King of Worms »

SENTINEL Throne:
mosa.jpg
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Last edited by King of Worms on Sun Dec 03, 2017 11:07 pm, edited 4 times in total.

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Re: Daggerfall retexture

Post by King of Worms »

Sentinel is being reworked, better walls tiling, ground is mosaic now, better ceiling, postprocessing activated, no reflections as it messes with my texture folder and workflow... close to final :geek:

SENTINEL Main Hall:
senti.jpg
senti.jpg (527.26 KiB) Viewed 3507 times
Last edited by King of Worms on Sun Dec 03, 2017 11:09 pm, edited 2 times in total.

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Arctus
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Re: Daggerfall retexture

Post by Arctus »

Damn, looks really nice when it all comes together!

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AlexanderSig
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Re: Daggerfall retexture

Post by AlexanderSig »

Awesome!

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Re: Daggerfall retexture

Post by King of Worms »

Thanks! Sometimes its beneficial to have cold and be locked at home :lol:

Wayrest is being reworked as well, I added white pillars to the wall textures to break the grey feeling, on the ceiling there are some blue-ish details for a same reason, u can see upscaled NPCs at throne room, new banners etc, no reflections active now

WAYREST Throne Room:
wayrest throne.jpg
wayrest throne.jpg (363.13 KiB) Viewed 3473 times
wayrest 23.jpg
wayrest 23.jpg (349.55 KiB) Viewed 3473 times
WAYREST Main Hall:
main hall 2.jpg
main hall 2.jpg (393.83 KiB) Viewed 3473 times
And this is ALMOST it.

All 3 main castles are reworked in a same manner:
- Each has specific colour theme, based on the colour of the main banner of the castle
- Daggerfall is green, Wayrest is blue and Sentinel rocks a yellow theme
- I tryed to keep the original setting but not religiously because those castles felt underwhelming in original anyway
- All banners and carpets are reworked, I kept it decent, so the cloth textures are visible from few meters, but not from the other side of the room
- I will continue with the fine tuning and with the NPC upscaling project and I will focus on the NPCs which are located inside these 3 castles

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