Real grass
- Interkarma
- Posts: 7247
- Joined: Sun Mar 22, 2015 1:51 am
Re: Real grass
Wow wow!
The extra splash of colour in there is amazing!
The extra splash of colour in there is amazing!
- Midknightprince
- Posts: 1324
- Joined: Fri Aug 11, 2017 6:51 am
- Location: San Antonio TX
- Contact:
- TheLacus
- Posts: 1305
- Joined: Wed Sep 14, 2016 6:22 pm
Re: Real grass
Thank you!
A comparison with vanilla for swamps
A comparison with vanilla for swamps
Spoiler!
- TheLacus
- Posts: 1305
- Joined: Wed Sep 14, 2016 6:22 pm
Re: Real grass
Version 2.1
Changes
Flowers and stones are disabled by default. You can enable them from settings where you can also set to use full or reduced density for better performance. The actual density is chosen randomically for different terrains with the aim of creating dense forests as well as more open lands. Flower density is also reduced going from fall to winter and increased during spring.
Detail distance has been increased from 80 to 120. This should still be a safe value, but if you have performance issues this is the first thing to reduce in settings. If many people report problems wiht this, i'll revert to a lower value in a next update.
Note not all new meshes support wind yet; since this is a manual work i'll release a 2.1.1 update with more calm to address this.
Download
Changes
- Seasonal changes (grass color and size).
- Graphical improvements for plants and flowers.
- Additional groundcover (bushes and stones).
Flowers and stones are disabled by default. You can enable them from settings where you can also set to use full or reduced density for better performance. The actual density is chosen randomically for different terrains with the aim of creating dense forests as well as more open lands. Flower density is also reduced going from fall to winter and increased during spring.
Detail distance has been increased from 80 to 120. This should still be a safe value, but if you have performance issues this is the first thing to reduce in settings. If many people report problems wiht this, i'll revert to a lower value in a next update.
Note not all new meshes support wind yet; since this is a manual work i'll release a 2.1.1 update with more calm to address this.
Download
- Midknightprince
- Posts: 1324
- Joined: Fri Aug 11, 2017 6:51 am
- Location: San Antonio TX
- Contact:
- Midknightprince
- Posts: 1324
- Joined: Fri Aug 11, 2017 6:51 am
- Location: San Antonio TX
- Contact:
Re: Real grass
Nice.....
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- Midknightprince
- Posts: 1324
- Joined: Fri Aug 11, 2017 6:51 am
- Location: San Antonio TX
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Re: Real grass
Is this in 2.1, or a wip ?TheLacus wrote:Gave more life to oasis... I like the contrast between the vastness of desert and green of vegetation.
More pictures here
I havent been to the desert yet...
I love 2.1...the grass actually grows, and all the plants..
You are ripping this thing up.
Check out my YouTube Channel!
- King of Worms
- Posts: 4753
- Joined: Mon Oct 17, 2016 11:18 pm
- Location: Scourg Barrow (CZ)
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Re: Real grass
Fantastic job, I like every bit of it. That small palm is very similar to original, the plants look great. And that grass as well, looks even better than the standard grass in your mod Id say. I use your mod and I love that plants you randomly generate, that purple one, and red one as well, plus the stones. This mod is one of those which uplift the original heavily and yet it does not distract or compromise anything else.
DREAM Nexus https://www.nexusmods.com/users/73250038?tab=user+files
DREAM Forums viewtopic.php?f=27&t=1168
DISCORD: king_of_worms_cz
DREAM Forums viewtopic.php?f=27&t=1168
DISCORD: king_of_worms_cz
- TheLacus
- Posts: 1305
- Joined: Wed Sep 14, 2016 6:22 pm
Re: Real grass
Thank you
yes, this is wip.
yes, this is wip.