Re: "have item" with permanent items?
Posted: Thu Oct 08, 2020 9:04 pm
Really? I think I tried that, but the quest ended automatically. For example the following code snippet:
Code: Select all
Item _Newspaper_ letter used 1030
Clock _init_ 2.00:00 7.00:00
start timer _init_
_init_ task:
get item _Newspaper_ saying 1020
That's why I use the following logic:
Code: Select all
Item _Newspaper_ letter used 1030
Clock _Infinity_ 10000.00:00
Clock _init_ 2.00:00 7.00:00
start timer _init_
_init_ task:
get item _Newspaper_ saying 1020
_Infinity_ task:
Edit: Hm. I think I stand corrected and you are right. For testing, I removed my infinity timer, and the quest simply kept running. No idea why I added it earlier this year... Maybe at first I wanted to have just a shorter timer (so the newspaper disappears after a few ingame days), but then somehow I thought "a few days is way too early, maybe the player misses to read it and thus misses other quest opportunities" and that's why I cranked it up to such a long time... and then my memory faded until I continued work on my quests just a few days ago, now being convinced that the timer was actually needed to keep the item ... I'm getting old (... getting 40 next year).