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Re: v0.13.5 Apparently Breaking Some Mods

Posted: Sun Apr 03, 2022 6:34 pm
by cim
Thanks - works for me!

Re: v0.13.5 Apparently Breaking Some Mods

Posted: Mon Apr 04, 2022 3:16 pm
by Kab the Bird Ranger
I've uploaded a new build of Vanilla Enhanced for 0.13.5. It didn't crash anymore for me on 0.13.5, but I think it only works on 0.13.5, so I kept the older version just in case

Ping me if it doesn't fix the issue on your end

Re: v0.13.5 Apparently Breaking Some Mods

Posted: Wed Apr 06, 2022 3:50 pm
by Arneb
On my end, World of Daggerfall is causing some serious issues:

Image

Re: v0.13.5 Apparently Breaking Some Mods

Posted: Thu Apr 07, 2022 1:38 am
by Kab the Bird Ranger
I've updated World of Daggerfall for 0.13.5. The version is now 0.1.5. Tell me if it fixes your issues, or if any other persist.

Consider disabling Distant Terrain if issues still occur.

Re: v0.13.5 Apparently Breaking Some Mods

Posted: Thu Apr 07, 2022 6:24 pm
by Arneb
Kab the Bird Ranger wrote: Thu Apr 07, 2022 1:38 am I've updated World of Daggerfall for 0.13.5. The version is now 0.1.5. Tell me if it fixes your issues, or if any other persist.

Consider disabling Distant Terrain if issues still occur.
Thanks for the quick update, things are surely better now. Still I experience an unusual high rate of falling-through-land-areas, both with player-controlled fast travel and while manually moving in the countryside.

But I obviously don’t know if it’s a problem with World of Daggerfall, Distant Terrain or any of the other mods I have. Tomorrow will keep on experimenting.

Re: v0.13.5 Apparently Breaking Some Mods

Posted: Fri Apr 08, 2022 6:22 am
by Ralzar
I am now playing DFU 0.13.5 with all my mods except:

Distant Terrain
Riding Enemies

Not sure about the status of Distant Terrain, it will be a shame if that has become unusable.