Re: Project Idea: Morrowind Rebuilt
Posted: Wed Aug 10, 2022 9:20 pm
it seems to me that it would not be a huge technical challenge to simply expand the map size to include all of Tamriel. If one were to do a remake replacing the map in Daggerfall it would still not be big enough to include all of Morrowind. Let us assume for the moment that the only real technical challenges would be to represent Morrowind as someone who has completed playing Daggerfall would have expected it to look, perhaps even a person who has played Battlespire and Redguard would expect.
A bit of history for those who did not live it, the sequel to Daggerfall was supposed to start immediately after Daggerfall's very successful launch. It was eventually settled that this game would be Morrowind. Eventually, it was decided that just the island of Vvardenfell would be in the game. The Tamriel rebuilt project was started to recreate all of Morrowind and the rest of Tamriel. It was largely assumed this would be done much as the original developers did Daggerfall. Bear in mind that the game had not been released yet and it was assumed the game would be at a 1:1 scale and not the 1/100 scale it eventually was released as.
For me the question is 'what if the same team who created Daggerfall had created Morrowind?'. Clearly, the original team achieved the creation of procedurally created terrain, cities, dungeons, etc. Could that be done again to create other landmasses? How had would it be to create an active Dagoth Ur? How about glowing lava flows etc.? To start, you could certainly just plop down the major settlements from TES Arena and connect them with roads like in the original map.
A bit of history for those who did not live it, the sequel to Daggerfall was supposed to start immediately after Daggerfall's very successful launch. It was eventually settled that this game would be Morrowind. Eventually, it was decided that just the island of Vvardenfell would be in the game. The Tamriel rebuilt project was started to recreate all of Morrowind and the rest of Tamriel. It was largely assumed this would be done much as the original developers did Daggerfall. Bear in mind that the game had not been released yet and it was assumed the game would be at a 1:1 scale and not the 1/100 scale it eventually was released as.
For me the question is 'what if the same team who created Daggerfall had created Morrowind?'. Clearly, the original team achieved the creation of procedurally created terrain, cities, dungeons, etc. Could that be done again to create other landmasses? How had would it be to create an active Dagoth Ur? How about glowing lava flows etc.? To start, you could certainly just plop down the major settlements from TES Arena and connect them with roads like in the original map.