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Re: Mod Suggestion - Carriages

Posted: Mon Oct 31, 2022 8:15 pm
by numidium3rd
C0rg1 wrote: Mon Oct 31, 2022 2:52 pm The best method to make it feel unique is a completely mapped out system.
Hazelnut made something like that (excellent mod btw): viewtopic.php?t=4167. I haven't dug too far into the code but I think it would be possible to separate carriage systems by road type. Stone roads for long-distance and dirt roads for short-distance trips perhaps.