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Re: [MOD] World Tooltips

Posted: Thu Oct 28, 2021 3:34 pm
by Ralzar
Hi. I just did some testing of mods in 0.13.1 and discovered that this mod spits out an error.

If you open 0.13.1 source code in Unity editor (without any mod code)

then add the "world tooltips.dfmod" to the Assets/StreamingAssets folder

then run the DaggerfallUnityStartup scene and click "Play"

The game will freeze during load and spit out this:
worldtooltipserror.png
worldtooltipserror.png (16.94 KiB) Viewed 1976 times
It is hard to say how this affects live DFU, as I have been unable to spot any ingame errors. but I figured I should mention it as it might be causing problems now or in the future.


The problem might be solved by simply precompiling the mod?

Re: [MOD] World Tooltips

Posted: Sat Oct 30, 2021 11:25 pm
by jefetienne
Hey, thanks for checking this out!

Yes, it probably isn't causing any issues since it's related to my mod compatibility API which I don't believe any other mods have used yet.

I can take a look and make a fix.

Re: [MOD] World Tooltips

Posted: Sun Jan 16, 2022 3:24 am
by captainlei1993
Hi. I just found some activable furniture like wardrobe and drawer won't show world tooltips when hand painted models are installed. I dig out your code and turns out it uses model id to distinguish different furniture and chances are hand painted models changed id of those models. Could you make a workaround patch for hand painted models(like adding changed model ids in switch-case), thank you!
Image

Re: [MOD] World Tooltips

Posted: Mon Jan 24, 2022 3:21 pm
by captainlei1993
Hi Jefetienne, I just opened a pull request regarding your Modded_HUDTooltipWindow.cs script on github(https://github.com/jefetienne/daggerfall-unity/pull/1) which fixed a bug that the tooltip doesn't show on some furniture like wardrobe especially when hand painted model is installed. Please merge my commit and update your awesome mod.

Re: [MOD] World Tooltips

Posted: Thu Jan 27, 2022 4:49 am
by jefetienne
captainlei1993 wrote: Mon Jan 24, 2022 3:21 pm Hi Jefetienne, I just opened a pull request regarding your Modded_HUDTooltipWindow.cs script on github(https://github.com/jefetienne/daggerfall-unity/pull/1) which fixed a bug that the tooltip doesn't show on some furniture like wardrobe especially when hand painted model is installed. Please merge my commit and update your awesome mod.
Thanks so much for the fix! I have merged it and uploaded a new version along with a few other fixes I had made.

Re: [MOD] World Tooltips

Posted: Thu Jan 27, 2022 4:52 am
by jefetienne
Changelog for 1.1:

- Fix tooltip centering for different aspect ratios and resolutions
- Fix a bug tooltip doesn't show on some furniture like wardrobe and cupboard especially when hand painted model is installed (thanks CaptainRay1993!)
- Show Palace open/close times

Re: [MOD] World Tooltips

Posted: Tue Dec 27, 2022 1:58 pm
by nicksta1310
I don't know where I should report this as it may not be due to this mod, but since it was a tooltip that raised my eyebrow, I'll report it here.

There are taverns to the north, south, east and west of Castle Sentinel that are inside large buildings with an arch bridge between them. Some of the doors on the roof of those buildings have tooltips that claim they are entries to the city walls with lock level 8. I didn't open the doors, so I don't know where they actually go.

Re: [MOD] World Tooltips

Posted: Tue Dec 27, 2022 2:33 pm
by pango
nicksta1310 wrote: Tue Dec 27, 2022 1:58 pm There are taverns to the north, south, east and west of Castle Sentinel that are inside large buildings with an arch bridge between them. Some of the doors on the roof of those buildings have tooltips that claim they are entries to the city walls with lock level 8. I didn't open the doors, so I don't know where they actually go.
They all go to the expected place, inside the building they're on.
However the tooltips for the doors on the roofs of the north and south taverns leading to the 2nd building both indeed report going to City Walls:
Screenshot.jpg
Screenshot.jpg (85.24 KiB) Viewed 1122 times
Tooltips on east and west taverns just report "Residence":
2022_12_27_15_27_38.jpg
2022_12_27_15_27_38.jpg (80.63 KiB) Viewed 1122 times

Re: [MOD] World Tooltips

Posted: Sun Feb 05, 2023 6:20 pm
by General_101
Thought I'd repost this here.

viewtopic.php?p=64688#p64688

This mod seems to have issues when used alongside Context-Sensitive Interaction. Full details in the post but TL;DR sometimes doors will have names and properties of a previous door you looked at.