A different kind of doggo to come too.
While I'll post the werewolf sketch now, I'm actually gonna work on modelling the cat next...I think.
The sketch I'm sharing now is to gather some more thoughts and to explain what I'm doing.
But first. Werewolves throughout the games are...different. Let's kinda go through them in a hot minute.
1) Lanky-limbed and athletic, long and 'gracile' face, fully furred with an epic and long fur mane and extra-long groin fur it seems like... Completely brown and 'small'. Their ears are long, lowered and pointy, the only werewolf that could hand-model, very elegant hands. The enemy sprite is short nosed, in some frames bald, frog-legged and broad-shouldered.
Possess a short, not so fluffy tail
.
2)Morrowind lycanthropes are black and tan-grey with pinkish-browny skin, almost fully furred except for feet and fingers. Some parts are hard to guess if they're bald patches or light fur due to texturing. The feet are least paw-like, yet it's the most wolf-like in the face and mane area of all werewolves. Their ears are pointy halfway between erect and flat IIRC?
I think their size is similar to that of other humanoid NPCs.
Big fluffy tail!
3)Skyrim bulks up the werewolves yet keeps them lanky-limbed, yet makes them lose some of the fur on the sides, legs and arms and face, the skin is now grey. The mane is shaggy as if they were a skeever and the facial area is bulkier than a wolf's. Their ears are lowered, long and pointy. They get quite a bit bigger.
Reasonably slim and fluffy tail.
4) ESO makes them look comedically buff and chonky. The old version only lacked fur on the limb ends and I think chest? The only one that possessed a beard, cool. The remake makes them look like a bad parody of the Skyrim lycanthrope. They have tiny erect ears. Some can be white, but mostly grey on grey skin. It's also the only werewolf that doesn't feel 'androgynous' to me. (Even the Skyrim broad-shouldered buff boi one had a sliver of femininity through its face to balance out) IIRC these also 'bulk up' in size like the skyrim ones.
BIG EXTRA fluffy tail.
Can sorta surmise that the whole gist of the Daggerfall werewolves is to be lanky as heck compared to the more even-toned Morrowind ones, or the buff and spindly Skyrim werewolf. So that's sorta what I'll be aiming for and I'll dig my heels on this hill.
Here's the sketch progress so far. I may end up reducing the femur length to compensate for the elongated feet and now digitigrade stance (The enemy sprite also has a slightly reduced femur from some angles?). The size would be based on a Daggerfall person sprite, turned to a werewolf and hunched over. I'll wrap the paperdoll overall detail anatomy on this new body plan. This way I'll sorta guarantee apropriate proportions for their scale.
The wereboar in comparison will inherit the overall shape with its own characteristics, like the tufted tail, face, potbelly, chonkier arms, cloven feet etc...