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Re: KoW - D.R.E.A.M.
Posted: Tue Mar 05, 2019 2:13 pm
by Adrinus
Type Soul Gem, Amulet
Statistics
Weight - 0.25 kg Value - (in morrowind 5000gp + value of trapped soul)
Enchantment
When Equipped: traps the soul of any dying non-humanoid creature, if empty
When in Inventory: acts as a soul gem when Soul Trap is cast
Azura's Star
"Few mortals have the stomach to trade in souls. The Dark Brotherhood does it, as do certain groups within the Mages Guild. For these cruel folk, Azura's Star has a particular fascination. The Star acts as a reusable soul gem. The soul of any creature killed by the bearer of the Star is trapped within it. If the Star already carries a soul, nothing happens. Using Azura's Star empties it, freeing the trapped soul to make its journey to Oblivion. Azura's Star can be used to make magical items over and over and over."
From this and the original graphic, I imagine it's meant to be some kind of crystalline mass that's been made into an amulet.
I think the original graphic is meant to be something like these:
I whipped something up:
https://www.mediafire.com/view/81271d7f ... D.png/file
And this is to-scale with the original one:
Edit: These are just quick mock-ups, I can make them much nicer if it's what we want to go with.
Re: KoW - D.R.E.A.M.
Posted: Tue Mar 05, 2019 4:11 pm
by King of Worms
Hmm, well it should indeed be a soul gem, the most powerful one.
But it should look like a star. It looked like this in
morrowind
https://elderscrolls.fandom.com/wiki/Az ... Morrowind)
oblivion
https://elderscrolls.fandom.com/wiki/Az ... (Oblivion)
skyrim
https://elderscrolls.fandom.com/wiki/Az ... r_(Skyrim)
The base not upscaled Daggerfall img is like this (resized so we can see it)
I highlited the star properties there..
- AS.jpg (63.97 KiB) Viewed 1448 times
So I think this item shoul look like a star, I guess should be blue in this TES part.. maybe like a crystal you posted but in a star shape formation.
And Id say without the handle/necklace part...
Re: KoW - D.R.E.A.M.
Posted: Tue Mar 05, 2019 4:28 pm
by King of Worms
Maybe something like this? Ive created it by rotating some crystals and changing the color..
- 01.png (1.01 MiB) Viewed 1446 times
Or
- Lone-Star-Blue-Quartz.jpg (811.26 KiB) Viewed 1446 times
But I think we should use the ideas from later TES games as a basis... its technically still the same artefact going down the history of TES..
Re: KoW - D.R.E.A.M.
Posted: Tue Mar 05, 2019 4:35 pm
by Adrinus
I don't really mind how you go with it myself. But for further help in your deciding:
That's the best I can figure it was meant to look originally in the art assets before the massive compression.
The lore doesn't mention it anywhere, but perhaps it was placed into a decorative/ protective casing later on? If you look at the Skyrim one, it looks very much like this crystal could have been set in the center.
Edit: I didn't like how it looked totally, so I made a "sharper" version:
Re: KoW - D.R.E.A.M.
Posted: Tue Mar 05, 2019 10:50 pm
by King of Worms
Man, that last one is quite beautiful.
And yes, maybe during the ages, it was placed into the casing oof sorts... thats our lore !
I will use that painting you did, its awesome
Thank you very much!!
Re: KoW - D.R.E.A.M.
Posted: Wed Mar 06, 2019 12:06 am
by King of Worms
Ive found basically all the version of one NPC... I think its interesting progression
Thanks Adrinus for the last version touch!
V1 to V5 (I think theres 1 missing version between 4 and 5 but thats minor, just a progression on hair)
- v5.png (1.2 MiB) Viewed 1403 times
V1 vs V5
- V0 V5.png (485.64 KiB) Viewed 1403 times
Re: KoW - D.R.E.A.M.
Posted: Wed Mar 06, 2019 1:55 am
by pango
Talking of this one, shouldn't the buckle on the left foot be rotated (and reflections tweaked accordingly)? It wasn't possible in the original low res, but now it bothers me...
Re: KoW - D.R.E.A.M.
Posted: Wed Mar 06, 2019 7:56 am
by King of Worms
Nobody will ever see it ingame.. its different when u look at sprite here or ingame. The height distortion makes anything bellow waist unimprortant, let alone feet. Im soooo done with npcs man...
Re: KoW - D.R.E.A.M.
Posted: Wed Mar 06, 2019 6:51 pm
by King of Worms
Adrinus, might you be interrested in looking on some of the artifacts?
I excluded all the weapons and armors, did some work on Necromancers ankh, Skull of Corruption and others (plus upscaled it all) and there are just a few missing. Esp I have no idea on how to make the 3 rings better... but there is a room for improvement on all of them...
I packed it all here in case you want to see it:
Heres a link to the wiki, u can see them in their basic form before upscale, and there is some lore to them. But I find it basically of no use... it will be better to just use the imagination...
https://en.uesp.net/wiki/Daggerfall:Artifacts
Re: KoW - D.R.E.A.M.
Posted: Wed Mar 06, 2019 6:55 pm
by Adrinus
Yeah, I'll take a pass at em. Was tooling around with some of the NPCs you sent me... I'll see what I can do: I want them to be lore-friendly. At the least I can try and clean up the existing art.