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Re: [MOD] Distant Terrain

Posted: Thu Jul 23, 2020 1:41 pm
by Eccer
Is it possible to use Distant Terrain mod with Mountains and Hills mod? Are they compatible now?

Re: [MOD] Distant Terrain

Posted: Thu Jul 23, 2020 2:12 pm
by Hazelnut
The both replace the TerrainSampler so they're fundamentally incompatible. Two variants of terrain where you choose one or the other based on preference I think. (note I am not the author of either so am not the last word on the subject)

Re: [MOD] Distant Terrain

Posted: Sat Aug 01, 2020 6:48 am
by Jarlyjarljarl
The Terrain Transition is a little bit too inconsistent.
Here's a video of what I mean https://www.reddit.com/r/daggerfallunit ... urce=share

Also is it just me, or does anyone else prefer the very far distant lands design over what pops in? Makes things a little less samey

Re: [MOD] Distant Terrain

Posted: Sat Aug 01, 2020 7:45 am
by pango
Terrain generation parameters vary from climate to climate, so that's a way too broad claim, DT generates much flatter terrain in other places, that's what increases variety.

Maybe there's some climates where close and far terrain generators diverge too much, though?
I imagine that ideally distant terrain generator should compute something like the low frequency components of the close distant generator, but that's probably not that easy...

Re: [MOD] Distant Terrain

Posted: Sun Aug 09, 2020 8:36 am
by Nystul
Jarlyjarljarl wrote: Sat Aug 01, 2020 6:48 am The Terrain Transition is a little bit too inconsistent.
Here's a video of what I mean https://www.reddit.com/r/daggerfallunit ... urce=share

Also is it just me, or does anyone else prefer the very far distant lands design over what pops in? Makes things a little less samey
this issue has nothing to do with terrain mods. it is just the normal dfunity terrain generation. the video shows someone with a low spec machine running with minimal TerrainDistance value...

Re: [MOD] Distant Terrain

Posted: Sun Aug 09, 2020 8:38 am
by Nystul
I am working on a version compatible with 0.10.25+
just to let you know
old versions of realtime reflections and enhanced sky should be compatible with 0.10.25+

update: new version in first post of this thread (for dfunity 0.10.25+)

Re: [MOD] Distant Terrain

Posted: Thu Aug 13, 2020 10:33 am
by yabay
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Re: [MOD] Distant Terrain

Posted: Thu Aug 13, 2020 12:36 pm
by pango
You're not looking in the same direction in the two screenshots, what if you look to the west with 2.8.0a?
Capture d’écran du 2020-08-13 14-30-32.jpg
Capture d’écran du 2020-08-13 14-30-32.jpg (137 KiB) Viewed 2636 times
That said, I get a lot more hills to the north with 2.8.0a than shown on your screenshot, so it's probably not that simple. All I can add is that it seems to work for me (DFU 0.10.25 + Distant Terrain 2.8.0a on Linux)

Re: [MOD] Distant Terrain

Posted: Thu Aug 13, 2020 1:23 pm
by yabay
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Re: [MOD] Distant Terrain

Posted: Fri Aug 14, 2020 6:39 pm
by Nystul
Are you sure you use the right dfunity version? Which version do you use?