Looks good to me, dude. My guess is that you accidentally messed with something in the code possibly? If not, this is a strange one.imsobadatnicknames wrote: ↑Sat Oct 10, 2020 1:53 am Alright! Thank you.
The easiest ones to find should be south of Daggerfall city
[Mod] New Locations
- Kamer
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Re: [Mod] New Locations
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- Location: Colombia
Re: [Mod] New Locations
Hmmmm, I haven't touched the code. Also they still look fine for me in 10.24 and I'm using the same .dfmod file in both versions.Kamer wrote: ↑Sat Oct 10, 2020 2:17 amLooks good to me, dude. My guess is that you accidentally messed with something in the code possibly? If not, this is a strange one.imsobadatnicknames wrote: ↑Sat Oct 10, 2020 1:53 am Alright! Thank you.
The easiest ones to find should be south of Daggerfall city
itworks.png
I'd think it's a load order issue, but they still get fucked up for me even when Location Loader is the only mod I have active. I'll try uninstalling and reinstalling 10.26 then.
Anyway, thanks! Took a big weight off my chest.
Released mods: https://www.nexusmods.com/users/5141135 ... files&BH=0
Daggerfall isn't the only ridiculously intrincate fantasy world simulator with the initials DF that I make mods for: http://www.bay12forums.com/smf/index.php?topic=177071.0
Daggerfall isn't the only ridiculously intrincate fantasy world simulator with the initials DF that I make mods for: http://www.bay12forums.com/smf/index.php?topic=177071.0
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Re: [Mod] New Locations
Sorry for the late response.
That's odd, it worked fine for me. Perhaps that version of Interesting Terrains didn't set the sampler properties properly. The version I've attached in this post should work with the modification I suggested.
- Kamer
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- Joined: Mon Mar 05, 2018 9:26 pm
Re: [Mod] New Locations
It did work actually but I was using distant terrain mod thinking it was interesting terrain. distant terrain still buried everything unfortunately.monobelisk wrote: ↑Mon Oct 19, 2020 7:49 amSorry for the late response.
That's odd, it worked fine for me. Perhaps that version of Interesting Terrains didn't set the sampler properties properly. The version I've attached in this post should work with the modification I suggested.
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Re: [Mod] New Locations
when I download the location loader source I extract it then a folder pops up and it's called custom locations. my question is do I take the things out of the folder? or not because they are a .cs file.
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Re: [Mod] New Locations
where do i put the files?
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- Location: Colombia
Re: [Mod] New Locations
StreamingAssets/Locations
And put locationloader.dfmod inside StreamingAssets/Mods
You don't need the source code unless you want to modify the mod's code
Released mods: https://www.nexusmods.com/users/5141135 ... files&BH=0
Daggerfall isn't the only ridiculously intrincate fantasy world simulator with the initials DF that I make mods for: http://www.bay12forums.com/smf/index.php?topic=177071.0
Daggerfall isn't the only ridiculously intrincate fantasy world simulator with the initials DF that I make mods for: http://www.bay12forums.com/smf/index.php?topic=177071.0
- emmathepony
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- Joined: Sat Jun 29, 2019 5:26 pm
Re: [Mod] New Locations
I've concluded that using this mod with Travel Options using its tedious travel option causes non-stop major lagging, even after a save/reload. I did testing, one by one, with my mods and it's this mod that causes it. Real Grass did to some extent but only for a few seconds, with Location Loader, it's non-stop.
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Re: [Mod] New Locations
hello i am new to moding i have no idea where to put the files could someone help me by explaining or bringing me to a video explaining thanks
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Re: [Mod] New Locations
Hi there !
Is this LocationLoader the same as the one featured in the World of Daggerfall mod ?
If not, are they compatible ? Wich one should I use ?
What happens if I use both files ? ( I can, since they aren’t exactly called the same. )
Is this LocationLoader the same as the one featured in the World of Daggerfall mod ?
If not, are they compatible ? Wich one should I use ?
What happens if I use both files ? ( I can, since they aren’t exactly called the same. )