Re: New Quest actions - enhancing classic
Posted: Sat Aug 25, 2018 10:13 pm
The changes I made to "create foe" will generate initial foe a random amount of time between 0 to spawn interval (which is measured in game seconds internally). They might appear instantly or at the end of the interval value.
I agree it would be useful to specify "immediately" to make that first spawn happen right away for dramatic effect. Just in the interim, here are some workarounds.
For a one-off spawn (e.g. the necromancer in my example quest), the following should spawn it instantly.
If you then need subsequent foes, you could start a timer running immediately after the above initial spawn and have the timer trigger next wave of spawns in the usual way.
I know it's not ideal. I'll look at adding an "immediately" qualifier or something similar.
I agree it would be useful to specify "immediately" to make that first spawn happen right away for dramatic effect. Just in the interim, here are some workarounds.
For a one-off spawn (e.g. the necromancer in my example quest), the following should spawn it instantly.
Code: Select all
create foe _bigbad_ every 0 minutes 1 times with 100% success
I know it's not ideal. I'll look at adding an "immediately" qualifier or something similar.