Daggerfall Unity VR with the Vive Pro
- carademono
- Posts: 210
- Joined: Sat Jul 11, 2020 3:20 pm
Re: Daggerfall Unity VR with the Vive Pro
I just got the Oculus Quest 2, and we need Daggerfall Unity VR! Come on, wonderful devs, you're our only hope!
Vanilla Enhanced: https://www.nexusmods.com/daggerfallunity/mods/273
World of Daggerfall Project: https://www.nexusmods.com/daggerfallunity/mods/249
GIS Construction Set: https://github.com/drcarademono/GIS-construction-set
World of Daggerfall Project: https://www.nexusmods.com/daggerfallunity/mods/249
GIS Construction Set: https://github.com/drcarademono/GIS-construction-set
- socuciustarkus
- Posts: 15
- Joined: Thu Aug 06, 2020 1:49 am
Re: Daggerfall Unity VR with the Vive Pro
Same bro, this seems sick. I'm willing to give out some cash money to devscarademono wrote: ↑Thu Oct 15, 2020 6:56 pm I just got the Oculus Quest 2, and we need Daggerfall Unity VR! Come on, wonderful devs, you're our only hope!
- carademono
- Posts: 210
- Joined: Sat Jul 11, 2020 3:20 pm
Re: Daggerfall Unity VR with the Vive Pro
CASH MONEY.socuciustarkus wrote: ↑Fri Oct 30, 2020 4:12 am
Same bro, this seems sick. I'm willing to give out some cash money to devs
Vanilla Enhanced: https://www.nexusmods.com/daggerfallunity/mods/273
World of Daggerfall Project: https://www.nexusmods.com/daggerfallunity/mods/249
GIS Construction Set: https://github.com/drcarademono/GIS-construction-set
World of Daggerfall Project: https://www.nexusmods.com/daggerfallunity/mods/249
GIS Construction Set: https://github.com/drcarademono/GIS-construction-set
- Levethian
- Posts: 30
- Joined: Sun Jul 15, 2018 9:21 pm
- Contact:
Re: Daggerfall Unity VR with the Vive Pro
Did anyone get back to you?shram86 wrote: ↑Thu Oct 08, 2020 1:35 pm Hi all, and @agamer -
"Experienced" with Unity and VR dev (including android/oculus, yuk), I have a couple headsets, one an Odyssey Plus, and a Quest 2 on the way.
Briefly hopped in the Discord and found this was basically the only place anyone is discussing VR for DFU.
1. I'd like to help wherever help is needed. 10 years tech industry experience.
2. Should decentralize to a channel in the discord or make a separate page somewhere. This is a huge effort and should be considered as such!
Let me know.
Would love for this to become a thing.
- Nystul
- Posts: 1501
- Joined: Mon Mar 23, 2015 8:31 am
Re: Daggerfall Unity VR with the Vive Pro
I am trying to get a daggerfall style flail with chain physics to work in VR.
After a lot of fails (and flails) it is starting to get to a point where it is fun to play around with it.
The video recording of the vr monitor window made framerate less smooth than normally, also makes the chain glitch out on 2 occasions.
see this video:
After a lot of fails (and flails) it is starting to get to a point where it is fun to play around with it.
The video recording of the vr monitor window made framerate less smooth than normally, also makes the chain glitch out on 2 occasions.
see this video:
- Interkarma
- Posts: 7249
- Joined: Sun Mar 22, 2015 1:51 am
Re: Daggerfall Unity VR with the Vive Pro
Nice work! That was fun to watch.
- Werewolf
- Posts: 195
- Joined: Wed May 04, 2022 12:21 am
Re: Daggerfall Unity VR with the Vive Pro
Seeing how the Quest 2 is by far the most popular VR, I think a port of Daggerfall Unity to the Quest 2 would be incredible. Is anyone working on that? Procedural worlds work better in VR due to the immersive nature. Skyrim VR was cool but the world constantly screaming “look, I’m a unique area” became pretty insulting in VR and made me wish the world was less condensed. Daggerfall’s philosophy of a realistically scaled world translates way better to VR then modern RPGs that are super tiny and feel there has to be something handcrafted every ten feet even if you’re in the wilderness
- Werewolf
- Posts: 195
- Joined: Wed May 04, 2022 12:21 am
Re: Daggerfall Unity VR with the Vive Pro
Further, if someone were to make an open world game in VR they should make it like Daggerfall with procedural generation and a realistic scale because in VR a forest doesn’t need to have a bunch of random things in it like Skyrim to be immersive, it can just be an actual forest. After playing Skyrim VR Skyrim’s world became almost insulting in how it constantly throws hand crafted things at you like a theme park and the world is shockingly condensed and bums you out because you want to just explore the woods but they’re super tiny and right next to multiple towns
Daggerfall however is truly big. Absolutely insane how Daggerfall’s world translates better to VR because it relies on the scope and scale rather then being like a theme park. So ahead of it’s time that it’s still ahead of current gaming
Daggerfall however is truly big. Absolutely insane how Daggerfall’s world translates better to VR because it relies on the scope and scale rather then being like a theme park. So ahead of it’s time that it’s still ahead of current gaming