Linux 115: Fighters Guild questor changing factions during quest

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Jay_H
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Re: Linux 115: Fighters Guild questor changing factions during quest

Post by Jay_H » Sat Jun 09, 2018 9:18 pm

It'll take me awhile. I just gave it about 5 tries varying with mods on and off, and now I can't reproduce it at all. Next week I'll get back into testing classic quests and that tends to give me lots of opportunities to see it.
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Hazelnut
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Re: Linux 115: Fighters Guild questor changing factions during quest

Post by Hazelnut » Sat Jun 09, 2018 9:38 pm

No problem, bugs like this can be quite hard to pin down due to being so intermittent. We'll squash it in time I'm sure. The closest I ever came to giving up on fixing a bug was in my late 20's after 2 solid 60+ hour weeks of trying to pin it down and figure out what the hell was going on as reproducing it was almost impossible. I got that sucker in the end though, even if I thought I was going to be bested for a while there. :) Nothing has ever worried me since then!

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Jay_H
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Re: Linux 115: Fighters Guild questor changing factions during quest

Post by Jay_H » Sat Aug 18, 2018 7:48 am

There, I've finally come back and tried this again without a repositioning mod on. It isn't unique to the Fighters Guild, as shown here in my save game. The Knights of the Dragon are now offering quests for some temple I'm not a member of called The Yeoming Residence :lol:

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Check out the Daggerfall Unity mod page on ModDB.

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Hazelnut
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Re: Linux 115: Fighters Guild questor changing factions during quest

Post by Hazelnut » Mon Aug 20, 2018 1:56 pm

Thanks Jay. Will take a look into this issue - I assume is something weird.

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Hazelnut
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Re: Linux 115: Fighters Guild questor changing factions during quest

Post by Hazelnut » Mon Sep 03, 2018 5:46 pm

This is definitely a wierd one. As far as I can tell this behaviour is being caused by teleporting into the building when all NPCs should not be there. Some data isn't present and the guild dialog fails. The fix I made for the temple dude that doesn't have the correct divine faction id on his building (cos he is outside) also prevents these errors since you can only talk to him until the game has the building faction id. Not quite sure how the teleporting isn't populating this properly. May need Interkarma to work with me on this.

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