Warm Ashes: Dangerous Dungeon Exteriors

A curated forum for approved mods. Users are unable to create new topics in this forum but can reply to existing topics. Please message a moderator to have your mod moved into this forum area.
User avatar
Midknightprince
Posts: 664
Joined: Fri Aug 11, 2017 6:51 am
Location: San Antonio TX
Contact:

Re: Warm Ashes: Dangerous Dungeon Exteriors

Post by Midknightprince » Fri Jul 20, 2018 2:55 am

So if you're on a quest to a place, will this thing go off there ?
Like a dungeon quest or something ?
I'm doing this with perpetual to see what happens, and I'm curious.
I can't wait for the onslaught...
Check out my YouTube Channel!

User avatar
Midknightprince
Posts: 664
Joined: Fri Aug 11, 2017 6:51 am
Location: San Antonio TX
Contact:

Re: Warm Ashes: Dangerous Dungeon Exteriors

Post by Midknightprince » Thu Jul 26, 2018 9:53 am

This thing is awesome.
I'm having all sorts of encounters.
Sometimes they aren't even bad guys, they just spawn, and stand there.
I still have to live through a siege however....
Its kinda nuts when your lvl 2...
Check out my YouTube Channel!

User avatar
Midknightprince
Posts: 664
Joined: Fri Aug 11, 2017 6:51 am
Location: San Antonio TX
Contact:

Re: Warm Ashes: Dangerous Dungeon Exteriors

Post by Midknightprince » Sat Aug 11, 2018 11:57 am

Ya, I like this one.
Super awesome idea, I will test more in new round of builds, but it was working for me, with all sorts of encounters.
If you guys haven't tried it you should, this thing works, and none of the stuff is lore breaking.
Last place I went to, Daggerfall guards had taken over a keep, spawned when I got there, told me so, and just stood there.
So...."if" I was a bad guy.....
Its not a quest, per say, but just another little thing to give you bumps in the road, or fulfill your inner barbarian rebel, and that was one seemingly insignificant encounter I just stumbled on, then left...
Check out my YouTube Channel!

User avatar
Jay_H
Posts: 1346
Joined: Tue Aug 25, 2015 1:54 am

Re: Warm Ashes: Dangerous Dungeon Exteriors

Post by Jay_H » Sat Aug 11, 2018 8:28 pm

Midknightprince wrote:
Sat Aug 11, 2018 11:57 am
Last place I went to, Daggerfall guards had taken over a keep, spawned when I got there, told me so, and just stood there.
So...."if" I was a bad guy.....
Maybe later on we'll suggest a "if legal rep is below ___" quest condition, and then make things like guards attacking us on occasions like these :)
**INDEFINITE HIATUS** Check out the Daggerfall Unity mod page on ModDB.

I rarely read instructions well the first time. Tell me to re-read them. I'll do it.

User avatar
Midknightprince
Posts: 664
Joined: Fri Aug 11, 2017 6:51 am
Location: San Antonio TX
Contact:

Re: Warm Ashes: Dangerous Dungeon Exteriors

Post by Midknightprince » Sun Aug 12, 2018 8:55 am

Jay_H wrote:
Sat Aug 11, 2018 8:28 pm
Midknightprince wrote:
Sat Aug 11, 2018 11:57 am
Last place I went to, Daggerfall guards had taken over a keep, spawned when I got there, told me so, and just stood there.
So...."if" I was a bad guy.....
Maybe later on we'll suggest a "if legal rep is below ___" quest condition, and then make things like guards attacking us on occasions like these :)
Its like unlimited random encounters with a small army, in Daggerfall now..
Hello.....I'm in.....
Check out my YouTube Channel!

User avatar
Midknightprince
Posts: 664
Joined: Fri Aug 11, 2017 6:51 am
Location: San Antonio TX
Contact:

Re: Warm Ashes: Dangerous Dungeon Exteriors

Post by Midknightprince » Fri Aug 17, 2018 4:04 pm

64bit #50
I can't get WA to start in the console anymore.
It seems to start up ok with a new game (it goes thru the usual intro, at least), but I cant start it on the fly with an existing game.
startquest waq01-04 doesn't work either.
It worked fine last build, I can load the same game up, and start it...
Check out my YouTube Channel!

User avatar
Interkarma
Posts: 3036
Joined: Sun Mar 22, 2015 1:51 am

Re: Warm Ashes: Dangerous Dungeon Exteriors

Post by Interkarma » Fri Aug 17, 2018 7:32 pm

If one of the quests isn't starting from console, could you quickly check if there are any errors in the "quest_output" log in the usual data path? This might help identify what's going wrong.

There weren't many changes to quest system in this round of builds, so let me know if something isn't compiling and needs looking at on my end.

Post Reply