THe trouble is, I haven't played with it so far, so I'm not sure how it's suposed to behave, which makes testing a bit tough. So I'll just go on and ask some stupid questions.
There was a wilderness encounter with a priest. I can see in the log that there's a lot going on, including apparently a home for that priest being generated. Meanwhile, all I saw was a text box in which he greeted me in the name of Mara, then TT resumed. Now I'm not sure, was there just supposed to be that text box, or was there supposed to be an actual NPC spawned in? Because if the second, I obviously still have a long way to go here...
Here's the log output of the encounter:
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Parsing quest WAQ_WILDERNESS.txt Time to parse quest WAQ_WILDERNESS (Warm Ashes Wilderness) was 139ms. Parsing quest WAQ_WILDERNESS_HUMAN.txt Time to parse quest WAQ_WILDERNESS_HUMAN (Warm Ashes Human Skill Check) was 185ms. Parsing quest WAQ_PRIESTS.txt [WAQ_PRIESTS] Generated Home for Person _temple_ [Peristair Wickfield] at 'Daggerfall/Blackford' in building 'The Yeomhart Residence' Created NPC Peristair Wickfield with FactionID #450. top window: DaggerfallWorkshop.Game.UserInterfaceWindows.DaggerfallMessageBox