Warm Ashes: Dangerous Dungeon Exteriors
- Jay_H
- Posts: 4073
- Joined: Tue Aug 25, 2015 1:54 am
- Contact:
Re: Warm Ashes: Dangerous Dungeon Exteriors
I've been able to run through several consecutively, so I'm calling them stable for now.
You can always get the newest version of all my quest packs directly from Github. That's updated daily, compared to the ModDB version which I change only occasionally.
http://github.com/JayH2971/dfunity-questpacks
PQP is perpetual quests, PQ1 is commoner and noble, and PQ2 is guild quests. You can just clone the whole thing and delete what you don't want to use. They go into the /DaggerfallUnity_Data/StreamingAssets/QuestPacks folder.
Kamer hasn't been around since the end of August, but I could fix the problems with WA initialization with permission, probably. Haven't looked at it yet.
You can always get the newest version of all my quest packs directly from Github. That's updated daily, compared to the ModDB version which I change only occasionally.
http://github.com/JayH2971/dfunity-questpacks
PQP is perpetual quests, PQ1 is commoner and noble, and PQ2 is guild quests. You can just clone the whole thing and delete what you don't want to use. They go into the /DaggerfallUnity_Data/StreamingAssets/QuestPacks folder.
Kamer hasn't been around since the end of August, but I could fix the problems with WA initialization with permission, probably. Haven't looked at it yet.
- Kamer
- Posts: 583
- Joined: Mon Mar 05, 2018 9:26 pm
Re: Warm Ashes: Dangerous Dungeon Exteriors
One day I will return and work on all of my projects again. Life is very busy at the moment but I've been following this issue but have no time to fix myself. If you can fix it, go ahead and do so. Just be sure to PM me the fixed version.Jay_H wrote: ↑Sat Sep 15, 2018 7:50 pm I've been able to run through several consecutively, so I'm calling them stable for now.
You can always get the newest version of all my quest packs directly from Github. That's updated daily, compared to the ModDB version which I change only occasionally.
http://github.com/JayH2971/dfunity-questpacks
PQP is perpetual quests, PQ1 is commoner and noble, and PQ2 is guild quests. You can just clone the whole thing and delete what you don't want to use. They go into the /DaggerfallUnity_Data/StreamingAssets/QuestPacks folder.
Kamer hasn't been around since the end of August, but I could fix the problems with WA initialization with permission, probably. Haven't looked at it yet.
- Midknightprince
- Posts: 1324
- Joined: Fri Aug 11, 2017 6:51 am
- Location: San Antonio TX
- Contact:
Re: Warm Ashes: Dangerous Dungeon Exteriors
I'll keep checking back on this one then, thanks Kramer, and JayH
Check out my YouTube Channel!
- Midknightprince
- Posts: 1324
- Joined: Fri Aug 11, 2017 6:51 am
- Location: San Antonio TX
- Contact:
Re: Warm Ashes: Dangerous Dungeon Exteriors
The read me says to put the perpetual quests into the quest folder, is that right ?Jay_H wrote: ↑Sat Sep 15, 2018 7:50 pm I've been able to run through several consecutively, so I'm calling them stable for now.
You can always get the newest version of all my quest packs directly from Github. That's updated daily, compared to the ModDB version which I change only occasionally.
http://github.com/JayH2971/dfunity-questpacks
PQP is perpetual quests, PQ1 is commoner and noble, and PQ2 is guild quests. You can just clone the whole thing and delete what you don't want to use. They go into the /DaggerfallUnity_Data/StreamingAssets/QuestPacks folder.
Kamer hasn't been around since the end of August, but I could fix the problems with WA initialization with permission, probably. Haven't looked at it yet.
Leave 2 things in questpacks/perpetual, everything else goes in quests ?
I wanna do these perpetual quests, and that's what the read me said to do..
Check out my YouTube Channel!
- Hazelnut
- Posts: 3016
- Joined: Sat Aug 26, 2017 2:46 pm
- Contact:
Re: Warm Ashes: Dangerous Dungeon Exteriors
Quest packs should not be putting quests into the DFU quests folder.
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods
- Jay_H
- Posts: 4073
- Joined: Tue Aug 25, 2015 1:54 am
- Contact:
Re: Warm Ashes: Dangerous Dungeon Exteriors
I don't see that in the readme. This is what I see:
TO INSTALL:
Extract the folder JH into the \DaggerfallUnity_Data\StreamingAssets\QuestPacks folder of your Daggerfall Unity installation.
- Midknightprince
- Posts: 1324
- Joined: Fri Aug 11, 2017 6:51 am
- Location: San Antonio TX
- Contact:
Re: Warm Ashes: Dangerous Dungeon Exteriors
There is a read me in the PQP folder, it says..
The Perpetual Quest system is intended to make the Daggerfall Unity world come alive, spontaneously beginning a variety of quests that reach out to the player.
INSTALLATION
==========
1. Extract the contents of the PQP folder into \DaggerfallUnity_Data\StreamingAssets\Quests. Do not copy the actual folder PQP, only the text files.
2. Move the JHPFIRST.txt file and the QuestList-Perpetual.txt from the \StreamingAssets\Quests folder to \StreamingAssets\QuestPacks\JH\Perpetual folder. Make this folder if it does not exist.
When creating a new character, a prompt will ask whether you wish to begin the Perpetual Quest system. After the system starts, the first quest will arrive in about one month's time.
Occasionally you may get a filler message, such as "You check your bearings momentarily" or "You feel a sudden rush of wind." This means the Perpetual Quest system chose a blank, and will try again in another month's time.
The console command "purgeallquests" will wipe the Perpetual Quest system from the quest list. It will have to be restarted using the console command "startquest JHPFIRST".
TO UNINSTALL
==========
Delete all files from JHCG001.txt to the last JHPQ###.txt.
I saw the the other one, was just making sure..
It is running..
The Perpetual Quest system is intended to make the Daggerfall Unity world come alive, spontaneously beginning a variety of quests that reach out to the player.
INSTALLATION
==========
1. Extract the contents of the PQP folder into \DaggerfallUnity_Data\StreamingAssets\Quests. Do not copy the actual folder PQP, only the text files.
2. Move the JHPFIRST.txt file and the QuestList-Perpetual.txt from the \StreamingAssets\Quests folder to \StreamingAssets\QuestPacks\JH\Perpetual folder. Make this folder if it does not exist.
When creating a new character, a prompt will ask whether you wish to begin the Perpetual Quest system. After the system starts, the first quest will arrive in about one month's time.
Occasionally you may get a filler message, such as "You check your bearings momentarily" or "You feel a sudden rush of wind." This means the Perpetual Quest system chose a blank, and will try again in another month's time.
The console command "purgeallquests" will wipe the Perpetual Quest system from the quest list. It will have to be restarted using the console command "startquest JHPFIRST".
TO UNINSTALL
==========
Delete all files from JHCG001.txt to the last JHPQ###.txt.
I saw the the other one, was just making sure..
It is running..
Check out my YouTube Channel!
- Jay_H
- Posts: 4073
- Joined: Tue Aug 25, 2015 1:54 am
- Contact:
Re: Warm Ashes: Dangerous Dungeon Exteriors
That's an old one I accidentally left in. I've deleted it now. Thanks for letting me know.
With it all installed it should automatically start with a new character. If you're using it on an existing character, you'll have to run "startquest JHPFIRST" or "startquest JHPINIT" in the console. Let me know if anything doesn't work as it should
With it all installed it should automatically start with a new character. If you're using it on an existing character, you'll have to run "startquest JHPFIRST" or "startquest JHPINIT" in the console. Let me know if anything doesn't work as it should
- Midknightprince
- Posts: 1324
- Joined: Fri Aug 11, 2017 6:51 am
- Location: San Antonio TX
- Contact:
Re: Warm Ashes: Dangerous Dungeon Exteriors
Thank you man.
I turned it on in the console.
I have some legendary tales about your quests man, they are going off like nuts..
The escorting mage guild students to three places ?
It was cool, it was super cool !
And enhanced distant terrain works now, I'm so happy right now.
Sorry for gushing ill shut up..(please someone fix Warm ashes)
I turned it on in the console.
I have some legendary tales about your quests man, they are going off like nuts..
The escorting mage guild students to three places ?
It was cool, it was super cool !
And enhanced distant terrain works now, I'm so happy right now.
Sorry for gushing ill shut up..(please someone fix Warm ashes)
Check out my YouTube Channel!
- Jay_H
- Posts: 4073
- Joined: Tue Aug 25, 2015 1:54 am
- Contact:
Re: Warm Ashes: Dangerous Dungeon Exteriors
Hearing that someone enjoys my quests is quite great Thanks Midknightprince. I was actually thinking of looking at WA today. I'll post again if I see anywhere I can make progress.