PC at _place_ do _task [Dungeon Exteriors]

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Jay_H
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Re: PC at _place_ do _task [Dungeon Exteriors]

Post by Jay_H » Thu Jun 21, 2018 11:19 pm

Yes, I've just given this a shot and the test quest works well. I'll have to start looking for opportunities to use this! Thanks Interkarma.
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Kamer
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Re: PC at _place_ do _task [Dungeon Exteriors]

Post by Kamer » Sun Jul 08, 2018 6:40 am

Its working pretty good so far but right now I have an issue atm.

* when pc enters keep and not _cooldown_ *

This works fine. When the player enters a keep and the variable cooldown isn't active, the task initiates.

* when pc exits keep and not _peace_ *

I can't seem to do a similar task if the player is exiting the area however.

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Interkarma
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Re: PC at _place_ do _task [Dungeon Exteriors]

Post by Interkarma » Sun Jul 08, 2018 8:27 am

"and not" isn't valid addon for this check. See my example above.

You can still accomplish this however by splitting out the checks. Use "when player enters/exits" to set or clear a task, then consume that task in a "when task and not task" elsewhere in the usual manner to trigger desired action.

Just let me know if you need more help and I'll put an example together when I can.

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Kamer
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Re: PC at _place_ do _task [Dungeon Exteriors]

Post by Kamer » Sun Jul 08, 2018 6:41 pm

Interkarma wrote:
Sun Jul 08, 2018 8:27 am
"and not" isn't valid addon for this check. See my example above.

You can still accomplish this however by splitting out the checks. Use "when player enters/exits" to set or clear a task, then consume that task in a "when task and not task" elsewhere in the usual manner to trigger desired action.

Just let me know if you need more help and I'll put an example together when I can.
Yea that works fine. Don't know why I had trouble with it, I should have tried that last night.

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