Overriding additional Daggerfall formulas

Need something opened in the core for your mod, or even help with research?
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Hazelnut
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Re: Overriding additional Daggerfall formulas

Post by Hazelnut » Fri Jun 08, 2018 6:33 pm

This is now in the master codebase, so please let me know how you go with it UV. Any issues I will try and fix swiftly.

Seterwind
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Joined: Mon Mar 12, 2018 12:39 am

Re: Overriding additional Daggerfall formulas

Post by Seterwind » Sat Jun 09, 2018 1:31 pm

I really look forward to a rework of these formulas.

Perhaps your mod adding a sound effect when something is blocked or dodged? I think that would be helpful in conveying how combat is flowing.

Very excited to see this come up!

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