Yeah, I understand how it works in general, but this exact place is not translated at all. And seems like it takes its own text. Let me show you:Interkarma wrote: ↑Fri Oct 06, 2023 9:27 pm The "%s" expands into whatever the formatted item name is. This is one of those tricky spots with dependencies where you have to translate all the parts to make it work properly. Item names are constructed mainly from Internal_Strings.csv (material names, format strings as above), Internal_Items.csv (item template names), Internal_MagicItems.csv (magic item template names).
Items are definitely one of the more complicated areas that touch multiple string databases. Even in English this was a real pain to work out from the original's gamedata and put it all back together again.
As you can see, it's translated in the inventory (material and item), but in this message it uses only item, and I tried to search through text everywhere, I cannot find "Saber". The only place I was able to find it is in
DaggerfallUnity_Data\resources.assets\Assets\TextAsset\ItemTemplates.json, but using this is impossible.
So, for me it still looks like "equippingWeapon" is taking text not from CSV files