[DFUnity] Russian translation
- Interkarma
- Posts: 7249
- Joined: Sun Mar 22, 2015 1:51 am
Re: [DFUnity] Russian translation
Ah, you meant the text on the button itself, not the random mechanism. Not to worry, I'll have a look at that today.
Edit: Fixed.
Edit: Fixed.
- Interkarma
- Posts: 7249
- Joined: Sun Mar 22, 2015 1:51 am
Re: [DFUnity] Russian translation
Thank you. This part of code was still using unlocalized item names for ingredients. I've fixed that now.
- Jagget
- Posts: 124
- Joined: Fri Oct 06, 2023 12:28 am
Re: [DFUnity] Russian translation
Amazing work, sir! Thank you for 0.16.1!
How can I add default settings into the game folder? I want to make a ready-to-play copy with all things included. I already found a way of adding original game files into the DFU folder, so they don't need to download and run a startup wizard, now I want to make some settings different by default. Can I do that?
How can I add default settings into the game folder? I want to make a ready-to-play copy with all things included. I already found a way of adding original game files into the DFU folder, so they don't need to download and run a startup wizard, now I want to make some settings different by default. Can I do that?
Daggerfall Russian Translation
- Interkarma
- Posts: 7249
- Joined: Sun Mar 22, 2015 1:51 am
Re: [DFUnity] Russian translation
Cheers!
I haven't put in any provisions to deploy a default settings payload. But if you're packaging with an install automation program (e.g. Advanced Installer and the like), you should be able to script it to deploy a default settings.ini file into user's persistent data (e.g. "%userprofile%\AppData\LocalLow\Daggerfall Workshop\Daggerfall Unity" on Windows).
Something I should flag is the legality of creating a fully standalone version of DFU containing bundled gamedata is rather grey. That's why I haven't gone very far in that direction.
I haven't put in any provisions to deploy a default settings payload. But if you're packaging with an install automation program (e.g. Advanced Installer and the like), you should be able to script it to deploy a default settings.ini file into user's persistent data (e.g. "%userprofile%\AppData\LocalLow\Daggerfall Workshop\Daggerfall Unity" on Windows).
Something I should flag is the legality of creating a fully standalone version of DFU containing bundled gamedata is rather grey. That's why I haven't gone very far in that direction.
- Jagget
- Posts: 124
- Joined: Fri Oct 06, 2023 12:28 am
Re: [DFUnity] Russian translation
Yes, that will be just handed over once to the single person and not published anywhere. Well, if there's no way then there's no way.Interkarma wrote: ↑Thu Oct 12, 2023 3:27 am Something I should flag is the legality of creating a fully standalone version of DFU containing bundled gamedata is rather grey. That's why I haven't gone very far in that direction.
Anyway... I did something wrong with GameSettings.txt
Code: Select all
TextManager unable to parse text database table /DaggerfallUnity_Data/StreamingAssets\Text\GameSettings.txt with exception message Row on line 73 does not match schema. "vitalsIndicatorsInfo, "Показывать индикаторы на полосках жизненных показателей, которые отображают изменения в жизненных показателях""
Code: Select all
vitalsIndicatorsInfo, "Показывать индикаторы на полосках жизненных показателей, которые отображают изменения в жизненных показателях"
P.S. The bad thing is, I have to use commas.
Another thing is: if I messed up only 1 line, I'm losing the whole file, then the whole screen is full of "TextNotFound"
Last edited by Jagget on Thu Oct 12, 2023 4:49 am, edited 1 time in total.
Daggerfall Russian Translation
- Jagget
- Posts: 124
- Joined: Fri Oct 06, 2023 12:28 am
Re: [DFUnity] Russian translation
NameGen works like a charm, except maybe Nords.
This "-sen" is not in the NameGen.txt
This "-sen" is not in the NameGen.txt
- Attachments
-
- DaggerfallUnity_K5yNzYFY1x.png (20.03 KiB) Viewed 598 times
Daggerfall Russian Translation
- Jagget
- Posts: 124
- Joined: Fri Oct 06, 2023 12:28 am
Re: [DFUnity] Russian translation
Cannot translate this Controller Settings window.
- Attachments
-
- DaggerfallUnity_tq8HI4JLvq.png (109.2 KiB) Viewed 598 times
Daggerfall Russian Translation
- Interkarma
- Posts: 7249
- Joined: Sun Mar 22, 2015 1:51 am
Re: [DFUnity] Russian translation
These older style text datatables are finnicky. To use quotes around the text, you'll need to inform the table it's a string literal by adding a $ prefix to that column in schema. Here are two example to try and explain.
Code: Select all
schema: *key,text
keyName, we cannot use commas here
Code: Select all
schema: *key,$text
keyName, "now we can use commas in text, but every row must be wrapped in double quotes like this"
- Interkarma
- Posts: 7249
- Joined: Sun Mar 22, 2015 1:51 am
Re: [DFUnity] Russian translation
Hrm, how very odd. I thought the random name was using the same name generator. I'll need to dig into that to see how that happens. At least the player can manually fix random name during character creation.
Edit: Got it, that part is hardcoded for the Nord string pattern. This will have to be added somewhere else, as it's not part of namebank. Thanks for letting me know.
Code: Select all
return stringA + stringB + "sen";
- Interkarma
- Posts: 7249
- Joined: Sun Mar 22, 2015 1:51 am
Re: [DFUnity] Russian translation
I'm sorry about that. This advanced controls page was created by another contributor, and I need to rebuild it to support localization. I've reworked most UIs to support localization, but a combination of bad timing and bad memory meant that one was missed.