Hey. I'll have a look at why that filename isn't being picked up.Jagget wrote: ↑Fri Oct 06, 2023 12:44 am The game never loads this localized quest. I see it always in English.Code: Select all
DaggerfallUnity_Data\StreamingAssets\Text\Quests\_TUTOR__-LOC.txt
In StreamingAssets/BIOGs, directly replace files BIOG00T0.TXT through BIOG17T0.TXT. If you're seeing files ending with something other than T0, such as a T1 or T2, these comes from some mod. Only the files ending in T0 are part of the core game.Jagget wrote: ↑Fri Oct 06, 2023 12:53 am Also, could you please elaborate more on the BIOGs files? Like, here, I do have 2 files BIOG07T0.TXT (original) and BIOG07T1.TXT (translated) //just an example. I actually have all BIOG files in pairs.
And the game sometimes takes one, sometimes another. There's nothing in logs about that.
Or am I doing something wrong?
Because if I just replace – it's translated, yeah. But I would like to utilize that INDEX feature for translation.
To summarise what's happening - when there are multiple BIOG files such as T0, T1, T2, etc. then one of these is selected at random. In theory they should all work provided you translated all variations. But because one is picked at random, it may or may not be the one you're working on. In any case, they're not part of the core game and probably shouldn't be bundled with your translation mod.