Villager Immersion Overhaul

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Kamer
Posts: 109
Joined: Mon Mar 05, 2018 9:26 pm

Villager Immersion Overhaul

Post by Kamer » Fri Jun 08, 2018 6:12 pm

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The land of Daggerfall is massive, so one would think that it would inhabit many diverse people? Villager Immersion Overhaul replaces many of the generic Villagers and adds adventurers/New races to the cities of the Iliac Bay. Cities and towns should feel more alive than ever with this texture swap.

I've decided against waiting until everything is done. Instead I'll just periodically release it whenever a significant amount of work is done with each climate. This release will be the basic groundwork I work from. I spent all last night fixing clipping issues, resizing, and other things and feel like I can go ahead and release version 1 out. It will only affect one of the climates but I'm sure most won't need to travel to see the results. Not everything will be permanent. Some placeholders will be here. Warriors/Rogues/Mages might be modified to greatly represent other races.

Download:
Villager Immersion Overhaul V2

Install:
-Extract contents into "/StreamingAssets/Textures/" Folder in your Daggerfall Unity Dictionary
*Make Sure you aren't using compressed textures!*

Spoiler!
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Last edited by Kamer on Sat Jul 07, 2018 1:31 am, edited 3 times in total.

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Jay_H
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Re: Villager Immersion Overhaul

Post by Jay_H » Sat Jun 09, 2018 5:24 am

Gave it a try right now (after disabling compressed textures ;) ) and I am definitely a fan. I quite like it.

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**INDEFINITE HIATUS** Check out the Daggerfall Unity mod page on ModDB.

I rarely read instructions well the first time. Tell me to re-read them. I'll do it.

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Kamer
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Re: Villager Immersion Overhaul

Post by Kamer » Sat Jun 09, 2018 5:54 pm

Since the Argonian is about done, I think I'm gonna go ahead and work on Version 2. Deserts/Swamps will be the ideal update for me. Pic is me finishing last villager for this region type.
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Kamer
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Re: Villager Immersion Overhaul

Post by Kamer » Mon Jun 11, 2018 7:25 pm

Update on Desert/Swamp Region progress
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King of Worms
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Re: Villager Immersion Overhaul

Post by King of Worms » Sat Jun 16, 2018 7:27 pm

very good, must be a lots of work!

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TESforlife
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Re: Villager Immersion Overhaul

Post by TESforlife » Tue Jul 03, 2018 6:43 am

I really like this. I hand-pick them out tho cuz the adventurer ones look like the enemies, I like the dark elves

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Kamer
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Re: Villager Immersion Overhaul

Post by Kamer » Sat Jul 07, 2018 1:29 am

Hey guys/ I took a long break from working on anything Df related until the next big update. This update pack only adds what I assume I finished before the break. Should add Argonians, a female version of the Dark Elf , and a Female Dark Elf mage in the same region as the Argonian. I'm gonna try and get used to working on quests again before I work on this further.

Version 2:Download

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