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Re: Villager Immersion Overhaul

Posted: Mon Jul 27, 2020 2:17 pm
by 13thsyndicate
As I'm still using 10.24, IDK if this is fixed in the 5.02, but speaking to a random Argonian villager gave me a portrait for a female Redguard in a hood.

Re: Villager Immersion Overhaul

Posted: Thu Jul 30, 2020 1:38 pm
by pango
Hi Maker,

I've been surprized that climbing city walls is not considered trespassing, one way or another.
Maybe considering it a crime, even minor, was too heavy handed? What about a fine?
I don't know what works best gameplay-wise, it just feels weird that guards don't mind people climbing walls willy-niily...

Re: Villager Immersion Overhaul

Posted: Thu Jul 30, 2020 1:49 pm
by Kamer
pango wrote: Thu Jul 30, 2020 1:38 pm Hi Maker,

I've been surprized that climbing city walls is not considered trespassing, one way or another.
Maybe considering it a crime, even minor, was too heavy handed? What about a fine?
I don't know what works best gameplay-wise, it just feels weird that guards don't mind people climbing walls willy-niily...
It's something I've been wanting to do. I think the logical crime would be Trespassing. It's not that I can't do it, I just haven't gotten to it yet.

Re: Villager Immersion Overhaul

Posted: Thu Jul 30, 2020 4:34 pm
by pango
Fair enough :)

Re: Villager Immersion Overhaul

Posted: Fri Jul 31, 2020 4:57 pm
by Guy_Duderson
I can also see climbing the city walls at night not being a crime because closing the city gates is more to try and keep monsters out of the city at night, and not poeple. It's just a shame the undead ememies get in regardless.

Re: Villager Immersion Overhaul

Posted: Sun Sep 27, 2020 2:24 am
by Baler
༼ つ ◕_◕ ༽つ KAMER TAKE MY ENERGY ༼ つ ◕_◕ ༽つ

Stutter city fix anticipation

Re: Villager Immersion Overhaul

Posted: Sun Sep 27, 2020 7:39 pm
by Kamer
Baler wrote: Sun Sep 27, 2020 2:24 am ༼ つ ◕_◕ ༽つ KAMER TAKE MY ENERGY ༼ つ ◕_◕ ༽つ

Stutter city fix anticipation
I'll be needing that energy. Just fyi, its fixed. It just needs a bit more time before I can release it. I'll see if I can get a basic city stutter fix out tonight.

Re: Villager Immersion Overhaul

Posted: Mon Sep 28, 2020 12:20 am
by Kamer
Version 5.0.2 Update (BandAid Edition!)

Stutters Are GONE. VIO was recoded from the bottom to eliminate the issue.

Version 5.0.3 is still being developed. This is mostly a fix for the stutters
and a preview for things to come.


Guards:
-Guards hate criminals
-New torch graphics for guards (Graphics not Supported by DREAM Enemy mod)


Villagers:
-Have corpses
-Run away text returned and feature recoded


Orsinium:
-Orc Guards patrol the streets (Graphics not Supported by DREAM Enemy mod)

*New* VIO Options:
-Added Population Count Slider Control
-Toggle Dynamic Sprites (Disable this if you still want to use Dream Enemy replacements)
-Toggle for guards attacking enemies
-Toggle for Villagers Running away form enemies
-Toggle for Villager Corpses
-Toggle for decreasing Population by Weather



Download

Re: Villager Immersion Overhaul

Posted: Mon Sep 28, 2020 12:25 am
by Baler
Thank You for the update Kamer!
Love your mods! Thank You!

Re: Villager Immersion Overhaul

Posted: Mon Sep 28, 2020 5:22 am
by emmathepony
incredible update! The only mod that makes me want to disable Dream for the full experience. :lol: