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Re: Villager Immersion Overhaul

Posted: Mon May 09, 2022 7:53 pm
by Dragonrider
So is this mod dead? That would be a pity because there actually isn‘t any other mod which corrects the „mainly Breton-townsfolk in Redguard settlements and Capital“-issue.

Re: Villager Immersion Overhaul

Posted: Tue May 10, 2022 1:08 am
by carademono
Dragonrider wrote: Mon May 09, 2022 7:53 pm So is this mod dead? That would be a pity because there actually isn‘t any other mod which corrects the „mainly Breton-townsfolk in Redguard settlements and Capital“-issue.
The next release of Vanilla Enhanced will do just that, and you can expect it within a couple of days.

Re: Villager Immersion Overhaul

Posted: Thu May 12, 2022 4:29 pm
by Dragonrider
carademono wrote: Tue May 10, 2022 1:08 am
Dragonrider wrote: Mon May 09, 2022 7:53 pm So is this mod dead? That would be a pity because there actually isn‘t any other mod which corrects the „mainly Breton-townsfolk in Redguard settlements and Capital“-issue.
The next release of Vanilla Enhanced will do just that, and you can expect it within a couple of days.
Oh wow, that are great news, especially since the last Nexus-Update was on 04.05. 😀 Ok, then i‘ll wait for the next „Vanilla Enhanced“-Update.🙂

Re: Villager Immersion Overhaul

Posted: Sat May 14, 2022 4:16 am
by Kamer
This mod is basically dead. I'm working carademono to move things over to his project. I might repurpose what is unique still about VIO and release that instead.

Re: Villager Immersion Overhaul

Posted: Sat May 14, 2022 8:24 am
by haloterm
Kamer wrote: Sat May 14, 2022 4:16 am This mod is basically dead.
are you in general still playing and modding DFU?

Re: Villager Immersion Overhaul

Posted: Mon May 16, 2022 12:55 am
by Kamer
I've started making prefabs for World of Daggerfall again today. I'm hoping to work with someone to create new monsters for the game and then I'd like to create Quest Packs once again.