Quest Editor
- TheLacus
- Posts: 1305
- Joined: Wed Sep 14, 2016 6:22 pm
Re: Quest Editor [0.19.0]
Version 0.19 is available from nexus, including support for npc location scopes added by Ferital.
- Jay_H
- Posts: 4073
- Joined: Tue Aug 25, 2015 1:54 am
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Re: Quest Editor [0.19.0]
Thank you for keeping this up to date
- Jay_H
- Posts: 4073
- Joined: Tue Aug 25, 2015 1:54 am
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Re: Quest Editor [0.19.0]
I'm getting a strange error with 0.19.0. If I try setting up messages 1001 through 1010 using the standard presets (QuestComplete, RumorsPostSuccess), VSC erases those phrases when I save the file and replaces them with [object Object]: [[object Object]]. I simply can't convince it to accept the preset phrases. Changing it to "Message: 1004" and so on seems to work, but the presets get replaced by VSC. It's very strange.
(I blocked out some spoilery information for a quest I'm writing in the image below)
(I blocked out some spoilery information for a quest I'm writing in the image below)
- TheLacus
- Posts: 1305
- Joined: Wed Sep 14, 2016 6:22 pm
Re: Quest Editor [0.19.0]
Sorry, it must be an issue with the formatter. As a temporary workaround you can disable Format on Type and Format on Save from settings and that should avoid the issue.
- Jay_H
- Posts: 4073
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Re: Quest Editor [0.19.0]
No problem, thanks for the alternative
- TheLacus
- Posts: 1305
- Joined: Wed Sep 14, 2016 6:22 pm
Re: Quest Editor [0.19.1]
I uploaded a new version with a fix.
- Jay_H
- Posts: 4073
- Joined: Tue Aug 25, 2015 1:54 am
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Re: Quest Editor [0.19.1]
Many thanks again for looking at and fixing the problem.
- Jay_H
- Posts: 4073
- Joined: Tue Aug 25, 2015 1:54 am
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Re: Quest Editor [0.19.1]
Hello, I'd like to request inclusion of the "promptmulti" action. It's a bit complex. You can see how I use it here:
https://github.com/JayH2971/dfunity-que ... 8.txt#L132
https://github.com/JayH2971/dfunity-que ... er.txt#L42
Each number designates one of Daggerfall's pre-existing buttons (and some more Hazelnut added in the Roleplay Realism mod). I have an index of these numbers here:
https://github.com/JayH2971/dfunity-que ... s.txt#L131
The format is "button number:useful note _task_" in repeating order. This provides a series of clickable buttons when making a decision. You can see the quest action page here: https://github.com/Interkarma/daggerfal ... lti.cs#L23
https://github.com/JayH2971/dfunity-que ... 8.txt#L132
https://github.com/JayH2971/dfunity-que ... er.txt#L42
Each number designates one of Daggerfall's pre-existing buttons (and some more Hazelnut added in the Roleplay Realism mod). I have an index of these numbers here:
https://github.com/JayH2971/dfunity-que ... s.txt#L131
The format is "button number:useful note _task_" in repeating order. This provides a series of clickable buttons when making a decision. You can see the quest action page here: https://github.com/Interkarma/daggerfal ... lti.cs#L23
- Hazelnut
- Posts: 3016
- Joined: Sat Aug 26, 2017 2:46 pm
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Re: Quest Editor [0.19.1]
The thread with full details is here FYI: viewtopic.php?p=54663
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods
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- Posts: 6
- Joined: Tue Nov 26, 2019 1:28 am
Quest Editor on Linux
Hi there,
I have been using ATOM as my text editor of choice so I made a tree-sitter to parse the code, tested it, and then couldn't figure out how to integrate the damn thing with ATOM. At least it was a learning experience.
The I thought, VSCode? I wonder if there's an open-source version, without all the MS tracking and bloat.
Lo and behold: VSCodium: https://github.com/VSCodium/vscodium
And the .vsix for dftemplate loads and works flawlessly (Linux Mint 20.2).
Thanks, this has made my quest writing a whole lot easier!
Freddy
I have been using ATOM as my text editor of choice so I made a tree-sitter to parse the code, tested it, and then couldn't figure out how to integrate the damn thing with ATOM. At least it was a learning experience.
The I thought, VSCode? I wonder if there's an open-source version, without all the MS tracking and bloat.
Lo and behold: VSCodium: https://github.com/VSCodium/vscodium
And the .vsix for dftemplate loads and works flawlessly (Linux Mint 20.2).
Thanks, this has made my quest writing a whole lot easier!
Freddy