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Re: Quest Editor [0.19.0]
Posted: Tue Sep 14, 2021 3:52 pm
by TheLacus
Version 0.19 is available from
nexus, including support for npc location scopes added by Ferital.
Re: Quest Editor [0.19.0]
Posted: Tue Sep 14, 2021 3:59 pm
by Jay_H
Thank you for keeping this up to date
Re: Quest Editor [0.19.0]
Posted: Sat Sep 18, 2021 11:57 pm
by Jay_H
I'm getting a strange error with 0.19.0. If I try setting up messages 1001 through 1010 using the standard presets (QuestComplete, RumorsPostSuccess), VSC erases those phrases when I save the file and replaces them with
[object Object]: [[object Object]]. I simply can't convince it to accept the preset phrases. Changing it to "Message: 1004" and so on seems to work, but the presets get replaced by VSC. It's very strange.
(I blocked out some spoilery information for a quest I'm writing in the image below)
Re: Quest Editor [0.19.0]
Posted: Sun Sep 19, 2021 10:43 pm
by TheLacus
Sorry, it must be an issue with the formatter. As a temporary workaround you can disable Format on Type and Format on Save from settings and that should avoid the issue.
Re: Quest Editor [0.19.0]
Posted: Mon Sep 20, 2021 6:21 am
by Jay_H
No problem, thanks for the alternative
Re: Quest Editor [0.19.1]
Posted: Mon Sep 20, 2021 9:53 pm
by TheLacus
I uploaded a new version with a fix.
Re: Quest Editor [0.19.1]
Posted: Tue Sep 21, 2021 12:32 am
by Jay_H
Many thanks again for looking at and fixing the problem.
Re: Quest Editor [0.19.1]
Posted: Wed Feb 02, 2022 7:56 pm
by Jay_H
Hello, I'd like to request inclusion of the "promptmulti" action. It's a bit complex. You can see how I use it here:
https://github.com/JayH2971/dfunity-que ... 8.txt#L132
https://github.com/JayH2971/dfunity-que ... er.txt#L42
Each number designates one of Daggerfall's pre-existing buttons (and some more Hazelnut added in the Roleplay Realism mod). I have an index of these numbers here:
https://github.com/JayH2971/dfunity-que ... s.txt#L131
The format is "button number:useful note _task_" in repeating order. This provides a series of clickable buttons when making a decision. You can see the quest action page here:
https://github.com/Interkarma/daggerfal ... lti.cs#L23
Re: Quest Editor [0.19.1]
Posted: Thu Feb 03, 2022 11:14 am
by Hazelnut
The thread with full details is here FYI:
viewtopic.php?p=54663
Quest Editor on Linux
Posted: Mon Oct 17, 2022 3:18 am
by freddy72nz
Hi there,
I have been using ATOM as my text editor of choice so I made a tree-sitter to parse the code, tested it, and then couldn't figure out how to integrate the damn thing with ATOM. At least it was a learning experience.
The I thought, VSCode? I wonder if there's an open-source version, without all the MS tracking and bloat.
Lo and behold: VSCodium:
https://github.com/VSCodium/vscodium
And the .vsix for dftemplate loads and works flawlessly (Linux Mint 20.2).
Thanks, this has made my quest writing a whole lot easier!
Freddy