On intro video

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Al-Khwarizmi
Posts: 101
Joined: Sun Mar 22, 2015 9:52 am

Re: On intro video

Post by Al-Khwarizmi » Thu Jun 28, 2018 7:00 am

rhymer wrote:
Wed Jun 27, 2018 6:18 pm
Oh my!!! I made these textures 8 years ago and never noticed that! Well, I've never read it actually. The bad news is that it took me several months to render the sequence on my PC, so I have no intentions to rerender even that little part which could take almost a week. Let's consider that an easter egg instead.
You mean months of human work of CPU time? Is the program you use to render freely available? If it's just a matter of machine and there's a way that I (with no video skills, I'm afraid) can run the rendering process with some instructions, I could contribute the CPU time.

Fiore1300
Posts: 2
Joined: Mon Jul 31, 2017 1:52 am

Re: On intro video

Post by Fiore1300 » Wed Jul 04, 2018 8:41 pm

rhymer wrote:
Wed Jun 27, 2018 6:18 pm
Oh my!!! I made these textures 8 years ago and never noticed that! Well, I've never read it actually. The bad news is that it took me several months to render the sequence on my PC, so I have no intentions to rerender even that little part which could take almost a week. Let's consider that an easter egg instead.
Yikes. That is a lot of computer work hours.

I actually came down here to comment that the page with the archer (at 0:22) actually repeats the text from the previous page, and that the last page also repeats the text from the previous page from (0:29). I also saw the two paragraphs from the TIL website at the end talking about the Pocket Guide that don't fit the rest of the text, which have already been mentioned.

I know this is all just text filler, and people won't be able to pause the video like I did every couple of seconds to read the the text (I was curious ;) ) so I don't think this is at all important enough to re-render for details that most won't even notice.

Great re-created intro video though. I had never seen it before. Quite the pleasant surprise, as I had been wondering if someone would take up the mantle. Good work!

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rhymer
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Re: On intro video

Post by rhymer » Fri Jul 20, 2018 11:20 pm

Here is the next video recreated. Just put it into the DaggerfallUnity_Data\StreamingAssets\Movies
Download ANIM0001.VID

I've noticed that compression spoils the quality of video significantly. Can anyone recommend any software which can handle with *.ogv file format?

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ByteMixer
Posts: 35
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Re: On intro video

Post by ByteMixer » Sat Jul 21, 2018 4:56 am

Hey Rhymer, the DAW I use, Reaper, is fully functional as a 30-day demo, and just uses a nag screen beyond that. It's also cheap ($60USD) for personal use. It has a bit of a learning curve to it, though.

I don't think it can import or work with OGV format. So that may be a deal breaker. But it can work with MKV FFV1/Huffyuv lossless formats, though. OGG containers wise, it can handle Vorbis or Opus.

https://reaperaccessibility.com/index.p ... with_Video

https://forum.cockos.com/showthread.php?t=191199

http://reaper.fm

Granted Reaper's video features are a bit lacking, better than it used to be, but it's no Vegas or Final Cut by any stretch. It might get the job done, though. Not having direct OGV support might be the deal killer, though.


Edit, I'm not seeing a lot of OGV support in video editors, mostly suggestions to transcode/convert to another format. The only editor I see that might handle it directly is Aura Video Editor, but I've never heard of it, so I can't vouch for it.
"Whatever you do, make good art." - Neil Gaiman

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Levethian
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Re: On intro video

Post by Levethian » Mon Jul 23, 2018 7:11 pm

*downloads*
Pretty :-). Lovely work, Rhymer.

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AXO
Posts: 82
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Location: Italy

Re: On intro video

Post by AXO » Tue Jul 24, 2018 4:19 pm

Damn nice! :shock: :shock: better than many other commercial products i've see!
I'm really amazed
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King of Worms
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Re: On intro video

Post by King of Worms » Wed Jul 25, 2018 9:35 am

Im using the new intro and it looks damn good, thank you!

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daggerfallman
Posts: 7
Joined: Mon Jul 02, 2018 1:32 pm

Re: On intro video

Post by daggerfallman » Wed Jul 25, 2018 10:48 pm

Looks great!

Might I suggest less distortion/reverb on the voice over? It's difficult to understand.

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