KoW - D.R.E.A.M.

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King of Worms
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Re: KoW - D.R.E.A.M.

Post by King of Worms » Sun Jan 13, 2019 7:07 pm

Yup, that would be the best. One day maybe .) than I will create a standard book as a background...

btw I picked few more NPCs which might benefit your touch...
if you are willing to look at them, I will pack and send em to you.
Than you can decide if you want to do it or not :)

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King of Worms
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Re: KoW - D.R.E.A.M.

Post by King of Worms » Sun Jan 13, 2019 10:46 pm

We have 11 new UI tabs, thanks to AI upscaling done by MasonFace and thanks to VMBlast who provided a Photoshop template with a fonts and additional FX styles. Ive just prepared the backgrounds without texts and than put it all together and the results are beautiful.
Font is made by Jayhova

few examples:
Spoiler!
CUST01I0.IMG.png
CUST01I0.IMG.png (964.17 KiB) Viewed 686 times
CUST03I0.IMG.png
CUST03I0.IMG.png (1.04 MiB) Viewed 686 times
REPR01I0.IMG.png
REPR01I0.IMG.png (227.62 KiB) Viewed 686 times
Last edited by King of Worms on Fri Jan 18, 2019 11:06 am, edited 1 time in total.

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pango
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Re: KoW - D.R.E.A.M.

Post by pango » Sun Jan 13, 2019 10:55 pm

I assume you keep the text separate, at very least on a different layer?
That will probably come handy for translation...
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart

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Adrinus
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Re: KoW - D.R.E.A.M.

Post by Adrinus » Mon Jan 14, 2019 1:09 am

King of Worms wrote:
Sun Jan 13, 2019 7:07 pm
Yup, that would be the best. One day maybe .) than I will create a standard book as a background...

btw I picked few more NPCs which might benefit your touch...
if you are willing to look at them, I will pack and send em to you.
Than you can decide if you want to do it or not :)
Yeah, Send em my way!

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King of Worms
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Location: Scourg Barrow
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Re: KoW - D.R.E.A.M.

Post by King of Worms » Tue Jan 15, 2019 1:09 am

Some more underground screens:
2nd Screen is Sewer, I made em all in a variations of a wet/slime style
3rd Screen is Privateers Hold archer room
Spoiler!
04.jpg
04.jpg (565.76 KiB) Viewed 605 times
05.jpg
05.jpg (494.09 KiB) Viewed 605 times
07.jpg
07.jpg (577.92 KiB) Viewed 605 times

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King of Worms
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Re: KoW - D.R.E.A.M.

Post by King of Worms » Thu Jan 17, 2019 8:50 pm

Short vid from the swamps :)

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jayhova
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Re: KoW - D.R.E.A.M.

Post by jayhova » Fri Jan 18, 2019 10:43 am

King of Worms wrote:
Sun Jan 13, 2019 10:46 pm
We have 11 new UI tabs, thanks to AI upscaling done by MasonFace and thanks to VMBlast who provided a Photoshop template with a fonts and additional FX styles. Ive just prepared the backgrounds without texts and than put it all together and the results are beautiful.
Nice Font. I noticed the drop shadow is in the wrong direction. Is there a way to fix that? Of course you can always copy the text layer and move the copy down and to the right by the line thickness of the letters (one pixel in classic).
Remember always 'What would Julian Do?'.
Windows 10 Pro 64 bit. DFU Ver. PreAlpha 0.8.6

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VMblast
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Re: KoW - D.R.E.A.M.

Post by VMblast » Fri Jan 18, 2019 11:00 am

King of Worms wrote:
Thu Jan 17, 2019 8:50 pm
Short vid from the swamps :)
Love it! Love the atmosphere! :) Is this feature of the MOD or this was just a random thing?

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King of Worms
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Re: KoW - D.R.E.A.M.

Post by King of Worms » Fri Jan 18, 2019 11:06 am

Hi Jayhova, sorry for not mentioning you as a creator of the font, I leaned this afterwards and did not update the post with your name.
For now, Im done with the tabs. But I think I will mess with them one more time laters. I dont have all the PSD saves (just those from VMBlast) - just PNG
on my disk. Thank you :)

And yes, that swamp looks awesome! Well just the textures/sprites are modded by me (terrain and trees), than there is Real Grass/Vibrant wind by Lacus, enhanced sky, postprocessing, mountain & hills for a more detailed ground model, music by ByteMixer... the fog is out of the box I think, or a feature of enhanced sky, Im not sure now.

hello
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Re: KoW - D.R.E.A.M.

Post by hello » Sun Jan 20, 2019 9:11 pm

awesome mod, thanks a ton. you're probably aware of it already but city gates won't ever close using your mod in 0.7.32 :(

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