KoW - D.R.E.A.M.

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King of Worms
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Re: KoW - D.R.E.A.M.

Post by King of Worms »

===> DREAM 2024 v1.0 for DFU 1.0.0 Released at Nexus <===
Thanks a lot to Zoran8844 for helping me with this release! Best wishes for 2024 to everybody!
Hope you enjoy the mod and that it all "just works" :lol:
Thank you INTERKARMA! You are a TRUE Digital God!! You made it!!!
Thanks for this incredible experience, I will remember it for the rest of my life.

NEXUS MODS LINK:https://www.nexusmods.com/daggerfallunity/mods/5
DaggerfallUnity 2023-02-22 23-34-41.jpg
DaggerfallUnity 2023-02-22 23-34-41.jpg (850.77 KiB) Viewed 1768 times
Workshop 05 for forums.png
Workshop 05 for forums.png (940.79 KiB) Viewed 1733 times
EDIT: I wanted to notify my fav Games hub about the release, but they are fast, they already had a article about it. These guys are good... https://www.vortex.cz/remake-tes-ii-dag ... ne-hotovy/

And another one from my country. They informed about the Alpha in 2017 as well
https://www.high-voltage.cz/sortky/dagg ... ment-98447

Some other articles Ive found:
https://techraptor.net/gaming/news/dagg ... -in-modern

https://xboxera.com/2023/12/31/fan-made ... 0-release/


Anyway, the articles keep on piling up!!! :) :)

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Seferoth
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Re: KoW - D.R.E.A.M.

Post by Seferoth »

Fantastic job! Thank you again!

deblue7
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Re: KoW - D.R.E.A.M.

Post by deblue7 »

(I posted this same comment on the nexus discussion tab, so if it's considered spam or being annoying, understandable.)

I really wish there was a patch for "vanilla enhanced" animated people. There is an HD variant for the walking sprites of that mod, but they aren't at all of the same quality of the DREAM sprites.

The mod makes static sprites have animations so to speak, like blinking, doing something with their hands etc.

Would be so sick!

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King of Worms
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Re: KoW - D.R.E.A.M.

Post by King of Worms »

deblue7 wrote: Fri Jan 19, 2024 10:17 am (I posted this same comment on the nexus discussion tab, so if it's considered spam or being annoying, understandable.)

I really wish there was a patch for "vanilla enhanced" animated people. There is an HD variant for the walking sprites of that mod, but they aren't at all of the same quality of the DREAM sprites.

The mod makes static sprites have animations so to speak, like blinking, doing something with their hands etc.

Would be so sick!
No.... but if you like it, than do it ;)

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King of Worms
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Re: KoW - D.R.E.A.M.

Post by King of Worms »

Dream Sky preset for Dynamic Skies mod is on the way...

it will take some more time, but the major issues are mostly dealt with, thanks to the coop with Carademono. There were some improvements to the Dynamic Skies as well, along the way. The more notable one is, that now we can set the cloud speed according to weather. That looks especially nice with the Thunder sky, where u can make the clouds fly.. some weathers will be slower, some mid... etc..

The Gif is Cloudy > Overcast > Rain > Thunder (and back) Sunny and Snow are not displayed here.
ezgif.com-reverse.gif
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Seferoth
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Re: KoW - D.R.E.A.M.

Post by Seferoth »

Those skies are stunning, can't wait!

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King of Worms
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Re: KoW - D.R.E.A.M.

Post by King of Worms »

Thank you!

DREAM - SKY is released at Nexus now

NEXUS: https://www.nexusmods.com/daggerfallunity/mods/664
- NEXUS Header DREAM SKY.png
- NEXUS Header DREAM SKY.png (541.2 KiB) Viewed 484 times

XB-7
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Re: KoW - D.R.E.A.M.

Post by XB-7 »

Do you mind if I ask how you did the normal mapping on DREAM?

The only technical information I found was here: https://www.dfworkshop.net/projects/dag ... /textures/

Unfortunately, there aren't any examples of execution. Are we required now to modify mat or XML files to pull in normal map sets, such as _Height, _Normal, and _MetallicGloss?

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King of Worms
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Re: KoW - D.R.E.A.M.

Post by King of Worms »

These materials are done in Unity. You dont do that as a loose files.

In Unity, create a material, name it as a texture you want to replace. So if the texture is 006_0-0 than thats how u name the material.

Than apply the albedo (texture) on a material.
Than add for example normal texture
Than Height texture
Set the strength of these textures
Set the reflection

And than u have one Basic material

You can also use Autodesk shader, so than u can also use Roughness maps
Than there are emission maps for windows at night

Just create a material (its a white ball) - and add textures to it and than experiment.

Than u create a DFMOD by adding just these materials to the file

Example of standard shader material:
standard shader.jpg
standard shader.jpg (245.39 KiB) Viewed 350 times
Example of Autodesk (roughness) shader material:
autodesk shader.jpg
autodesk shader.jpg (253.01 KiB) Viewed 350 times
Dont forget to also apply correct properties to the base textures. Esp compression, type, proper size, mip-maps, filtering etc.

XB-7
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Re: KoW - D.R.E.A.M.

Post by XB-7 »

That is exactly what I needed! Thank you!!

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