KoW - D.R.E.A.M.

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King of Worms
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Re: KoW - D.R.E.A.M.

Post by King of Worms »

Testing new gibs for Bloodfall LOL

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Re: KoW - D.R.E.A.M.

Post by King of Worms »

And some backgrounds..
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Re: KoW - D.R.E.A.M.

Post by King of Worms »

There are cca 250 backgrounds now, I have a big support from Zoran on Nexus... he took this whole system to next level..
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Btw, the Change log for DREAM 2023 is getting beefy....

=============================
DREAM 2023 v1.0 Release notes
=============================
Rebuilt whole DREAM with the latest supported Unity 2019.4.40f1 LTS version
Using latest master Git release
Provided new Icon for DFU main release


=======================
= DREAM - BACKGROUNDS =
=======================
KoW + Zoran colab
Paperdoll backgrounds made into the separate DREAM mod package
Scripting + background variety vastly expanded by Zoran (over 100 new backgrounds!)
This DREAM package has now the MOD SETTINGS (Zoran)


======================
= HD Summoned Daedra =
======================
All the animamations of the summoned Daedras with a galaxy in a background were remade in HD
Thanks ZORAN for the art and Interkarma for implementation in the game!


=============
= PAPERDOLL =
=============
All Grey clothing remade to semi-black. Dark brotherhood!
Corrected brightness on 100s of female/male clothing
Fixed colors on 100s of female/male clothing
Fixed outline details on many weapons

Argoninas - All paperdoll face eyes improved

All female Cloaks - fixed the bug causing them to have tiny lines around them (285 sprites - thx ZORAN!)
All female Cloaks - fixed smal gap by the elbow (ZORAN)
All female Cloaks - fixed the overlap between the cape and left pauldon armor (ZORAN)
All female Capes - fixed small white dots around the capes (ZORAN)

All 40 male Scholar robes/cloaks - completely recreated in a better quality
Male Cloaks - fixed small white dots around the capes
Male Skirts _20-0 fixed outline shape
Male Skirts _101-0 fixed outline shape
Male Shirts - 35_-0_yellow fixed outline
Male Trousers _19-0 fixel lower outline/darkened

All male shoulder robes (xxx_41-0) Denoised/Despecled + Added detail texture layer + fixed outlines
All male skirts (xxx_101-0) denoised to look more like a cloth
All golden chest plates clothing darkened reflections (40x 239/240/241/242_2-0_xxx)

Male Elf - all long trousers made more fitting (240_17-0) all colors
Male Elf - all short trousers made more fitting (240_16-0) all colors
Male Argo - all bodysuits denoised/re-fitted (239_33-0) all colors
Male Human - all bodysuits denoised/re-fitted (241_33-0) all colors
Male Khajiit - all bodysuits denoised/re-fitted (242_33-0) all colors
Majority of bodysuits made a bit brighter

All armors & weapons for Roleplay&Realism remade in HD (ZORAN) - more info in MOD COMPATIBILITY section


========
= MOBs =
========
Dedra lord attack animation fix (ZORAN) - removed the tiny white lines around the sprite
Lamia (297_0_0) added facial details (Zoran + KoW)
Reduced brightness of the Tiger
Tunes some corpses - size, denoised, blood appearance touches


===========
= SPRITES =
===========
Added missing animated HD Alembic 253_41-0/1/2/3
Improved - Globe sprite looks
Improved - holy Icon 211_51-0
Improved - holy Item 211_53-0
Improved - torture 211_33-0
Improved - torture 211_34-0
Improved - outline for a dead bodies on spike
Improved - rocking horse 211_21-0
Improved - haystacks 212_1-0 + duplicate
Improved - dry corn 301_0-0 + 301_1-0 stacks
Improved - dry grass 301_6-0 stack

Reduced brightness - All silver goblets
Reduced brightness - Pile of garments
Reduced brightness - Diamond
Reduced brightness - Orange
Reduced brightness - Scroll
Reduced brightness - Green substance Vial
Reduced brightness - Silver Crown
Reduced brightness - Cavern stalagnites
Reduced brightness - Some dungeon moss

Remade Lysandus totem 211_54
Remade house minuatures 211_37/38/39
Remade scarecrow 211_20
Remade torture devidec 211_26/27/28
Remade plate with foor 211_57

Improved 3 Desert Cactus sprite looks by adding 100s of small thorns (uff)

Fixed small rectangle rubies so they appear with correct size ingame

General improvements of various smaller sprites..


==========
= SOUNDS =
==========
Improved - Ambient Bird call loops 1 + 2
Improved - AmbientWindMoan
Improved - Thunder sounds

New sound - Make potion
New sound - Walk outside on grass
New sound - Horse neigh (fits better the horse riding)

New sound - Seducer Attack
New sounds - Slaughterfish (was too similar to Dreugh/Orc)
New sounds - Orc Sergeant(4 types of orcs were very similar)
New sounds - Orc Warlord (now he sounds more heavy as it should)
Swapped - Orc Shaman Bark & Attack sounds switched
Added missing Orc Attack sound

New sounds - Zombie
New sound - Mummy attack
New sounds - Lich (new attack and remixed bark)
New sounds - Lich King (new attack and remixed bark)
New sound - Centaur Attack (original sounded like its bugged)
Remixed - Cantaur Move (added horse sound to it)
Remade - Lamia bark

New sound - Wraight Move (was just a recycled sound with wind on top)
Swapped - Wraight Bark & Move sounds switched in-between each other
Remixed - Wereboar attack (added boar sound a bit)
Pitched - Faery Dragon sounds up to fit the small mob better
Remixed - Faery Dragon - Added fire sound to attack
Remixed - Gargoyle Bark added 2nd sound after 1st so its not that short
Remixed - Gargoyle Walk added deep moaning sound to the steps
Remixed - Imp added groan sound to wind flapping sounds (movement)

Lowered volume - DoorBash
Lowered volume - Ambient Crickets
Lowered volume - Arrow shot

Increased Bass on horse walk sounds
Remade/remixed the player footsteppes
Finetuned many other sounds on my new speakers


============
= TEXTURES =
============
Added missing reflections to interior/exterior windows where possible
Added missing materials 089_0-0 and 089_1-0 for green hedges variant 2
Added missing material 340_2-0 interior window red brics (Zoran + KoW)
Improved desert temple marble columns in interior (063_0,1,2-0)
Made few paintings darker to better fit the scene


========
= NPCS =
========
New HD remake King Of Worms animated NPC - (thanks ZORAN)
Added Emission maps to KOWs glowing eyes, glowing skull eyes & staff spell
New HD Sheogorat NPC sprites (175_14) - (ZORAN)

Improved naked Lady 184_6-0 body proportions
Improved naked Lady 184_8-0 body proportions & belly color

Remade kneeling Temple Lady 184_13-0 (Zoran + KoW)
Improved looks of animated Temple priest 181_2 face
Increased no. of animation frames of the Priest
Increased no. of animation frames of Temple Kid 181_3

- DANCERS
All animated dancers further improved looks

- WITCHES Coven emission maps (visit at night) :
Added detail to Sitting casting witch 179_0 animation (ZORAN)
Added Emission maps to Sitting witch 179_0 animation
Added detail to Standing casting witch 179_1 animation (ZORAN)
Added Emission maps to Standing witch 179_1 animation
Added Emission maps to Shapeshifting witch 179_2 animation
Improved naked Witch dancing animation set 179_3-x

Improved Dark Brotherhood naked dancing lady animation set 176_2-x

- MAGES Guild emission maps:
Added Emission maps for Mage Lady with ball animation set 177_3
Added Emission maps for Mage Summoner animation set 177_4
Added Emission maps for Mage Teleporterr animation set 177_1

Added Emission map for Male with orange staff 346_14-0
Added Emission map for Male with orange staff 334_1-0
Added Emission map for Lady with white staff 182_41-0
Added Emission map for Lady with orange staff 184_1-0

Added Emission map for Princess of Wayrest eyes 346_0-0
Added Emission map for Dark elf dancer red eyes 346_11-0
Added Emission map for Queen of Wayres red eyes 346_22-0
Added Emission map for Dark elf dancer red eyes 182_33-0
Added Emission map for Dark elf sitting red eyes 346_16-0

181_1-0 darkened & recolored sitting dancer lady animation
181_1-0 fixed sitting dancer lady animation (removed tiny lines - ZORAN)
182_0-0 darker animated shopkeeper to better fit the rest of NPCs
182_2-0 improved face color gradients
182_7-0 darker, improved color gradients
182_8-0 improved face color gradients
182_36-0 darker to better fit the rest of NPCs
182_19-0 improved eye colors to better fit the portrait + better body outline

Improved NPC 183_14-0 looks
Changed NPC 184_11-0 eyes color to better fit the portrait
Changed NPC 184_12-0 eyes color to better fit the portrait
Changed NPC 184_20-0 eyes color to better fit the portrait
Improved NPC 184_22-0
Changed NPC 184_23-0 eyes color to better fit the portrait
Changed NPC 184_26-0 eyes color to better fit the portrait + better chest skin color
Improved NPC 184_10-0 proportions and looks
Improved NPC 184_21-0 looks
Darker skin 184_31-0
Darker NPC 184_25-0 to better fit the rest of NPCs

Bightness on 178_0-0 animated Necromancer is increased so its visible at dark
Flipped kneeling Necromancer NPC sprite so he faces KOW in the main room when u aproach

Darker Animated Lady 180 & 357 to better fit the rest of NPCs
Darker Orange Joker 346 & 334_6 to better fit the rest of NPCs
Increased contrast on Smith NPC 177_5-0 to better fit the rest of NPCs

Removed 1 frame from mages smith animation to speed it up
Cleaned outlines on the shapeshifting witch + face improvement

Changed STATUES eyes to look more like actual statue eyes
Remade statues 97_13/14/15/16 to be like vanilla
Various minor tweaks of statues



=============
= PORTRAITS =
=============
Finetuned lots of portraits to better fit the NPCs
Improved looks of various portraits, esp the color gradients
Changed the portrait of Chavek-Si to have a correct hood/eye/skin color
Changed portrait of Underking to more vanilla friendly

Changed all children portrait backgrounds from blue to neutral tone to better fit the game
Changed archive 280 to 295 backgrounds from magenta to neutral tone
TFAC00I0.RCI_364-0 same treatment
TFAC00I0.RCI_372-0 same treatment
TFAC00I0.RCI_375-0 same treatment
TFAC00I0.RCI_393-0 same treatment
TFAC00I0.RCI_396-0 same treatment
TFAC00I0.RCI_405-0 same treatment
TFAC00I0.RCI_412-0 same treatment
TFAC00I0.RCI_425-0 same treatment
TFAC00I0.RCI_435-0 same treatment
TFAC00I0.RCI_446-0 same treatment
TFAC00I0.RCI_448-0 same treatment
TFAC00I0.RCI_459-0 same treatment
TFAC00I0.RCI_463-0 same treatment
TFAC00I0.RCI_464-0 same treatment
TFAC00I0.RCI_488-0 same treatment
FACES.CIF_1-0 same treatment
FACES.CIF_14-0 same treatment
FACES.CIF_26-0 same treatment
FACES 72 - 82 same treatment
Other portrait same treatment :)


==============
= HUD & MENU =
==============
Dynamic Paperdoll Background script debugged by ZORAN

Blurred the Temple & Tavern paperdoll backgrounds for better looks
Recolored/remade Temple paperdoll background to better fit the game looks
Recolored Tavern paperdoll background to better fit the game looks

Further improved Court & Death & Prison big screens

Tuned the color/brightness/shadows of the opened Spell Book to be a bit darker

Inventory tabs (INVExxx.IMG) for Repair,Identify,Steal,Buy remade in HD DREAM Style (ZORAN)


===============================
= BUILT-IN MODs COMPATIBILITY =
===============================

= ROLEPLAY & REALISM = (In a DREAM-HUD)
HD Buttons in DREAM style - 17 buttons - (by ZORAN)
HD Shopkeepers in DREAM style - 7 sprites - (by ZORAN)
HD R&R Weapons - Archers axe & Light flails - (40 sprites) - (by ZORAN)
HD R&R Armors (240 sprites) - (by ZORAN)
HD R&R Chain armors (360 sprites) - (by ZORAN)


= HOT KEY TOOLBAR = (In DREAM-Backgrounds)
Rewrite the dynamic background script so its compatible with this mod (thanks Zoran/Shapur)
Now the paperdoll backgrounds will now switch properly depending on location, time, weather.
Its also more compatible with few other mods (but not all)


= FAMOUS FACES + LIVELY CITIES Mods = (In DREAM-NPCs)
New HD Lady in the red NPC (180_0-0)- (by ZORAN)
New HD Smiling animated NPC (180_3-0)- (by ZORAN)
New HD Guy on a horse animated (184_34)- (by ZORAN)
New HD Guy on a horse static (195_24)- (by ZORAN)
New HD Lady with a basket (186_5-0)- (by ZORAN)
New HD Girl in orange clothes (186_12-0)- (by ZORAN)
New HD Merchant animated (180_2-0)- (by ZORAN)
New HD Lady in the gold (1200_0-0)- (by ZORAN)
New HD Old lady in pink (1200_1-0)- (by ZORAN)


= AQUATIC SPRITES = (In DREAM-Sprites)
Added 11 HD Static Underwater Sprites (archive 105)
Added 11 HD Dynamic Underwater Sprites (archive 106)


= CLIMATES & CALORIES and other Ralzars mods = (In DREAM-Sprites)
Recreated 16 food sprites for this mod in HD
Created 7 empty tabs in HD
HD Horse for Ralzars "Realistic Wagon" mod


= TRAVEL OPTIONS = (In DREAM-HUD)
Included the HD assets for this mod in a DREAM style


= DAGGERFALL DET TEXTURES =(released as a DET-DREAM patch separately)
Remade all the 450 sprites in HD
Thanks ZORAN for all 77 Portraits and 27 main NPCs frames in HD


= HUD TORCH INDICATOR = (In DREAM-Sprites)
HD Lantern (200_10-0) & animated Torch (210_16-x) sprites (ZORAN)
Testing and suggestions for improvement of this mod in general


= VAMPIRIC OPTIONS = (In DREAM-Paperdoll)
160 HD Vampiric faces by ZORAN!
Now, when u turn to vampire, it will be your actual face changing to vamp...


= SKULLDUGGERY = (In DREAM-Sprites)
Thief items remade in HD



===========
= RESHADE =
===========
Completely reworked the reshade based on curently latest 5.4.2 release


===========
= PRESETS =
===========
Updated presets for all mods with settings
.
..
.

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harbinger451
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Re: KoW - D.R.E.A.M.

Post by harbinger451 »

This update sounds like it'll be awesome :o
Image

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King of Worms
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Re: KoW - D.R.E.A.M.

Post by King of Worms »

Hopefully... one of the last ones...

Finally these animated dancers have the HD faces as well (Zoran implanted em by placing the conversation portrait to the 3d model and than rotating it the way the head moves on the sprite :ugeek: ) and the bodies look quite ok now in the movement.

Also the ReShade... but I have no idea how that looks on modern monitors. I just know it looks awesome on mine.
+ I returned some vanilla based Statues, like the one in the background
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King of Worms
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Re: KoW - D.R.E.A.M.

Post by King of Worms »

Finally got to fix this bug (which is vanilla based btw)
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King of Worms
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Re: KoW - D.R.E.A.M.

Post by King of Worms »

Working on the maps, I found out there is actual dam on the map. After checking all other maps, Im 100% sure its not a bug but a decision of devs to put it there.

Here is the updated version of the map, with a coastline effects, cleaned color gradients etc. And the dam is on the right side, at the edge of the screen.
We should create it actually ingame. If someone wants to know the reasoning why Im 100% certain its not a bug, I can elaborate. Or u can just believe me 8-)
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Last edited by King of Worms on Mon Feb 27, 2023 12:24 am, edited 1 time in total.

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King of Worms
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Re: KoW - D.R.E.A.M.

Post by King of Worms »

I also wonder, if adding the surrounding Region names is something which would be helpful? Or its just a noise...
Spoiler!
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pango
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Re: KoW - D.R.E.A.M.

Post by pango »

Personally I find that nice, helps map look like a map :)
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nicksta1310
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Re: KoW - D.R.E.A.M.

Post by nicksta1310 »

I admire your commitment to this project. I may even go back to a HD mod setup if HD Enhanced is updated too (their latest release was before Enemy Expansion support was added to Vanilla Enhanced).

The only item I would like to see added on your change log is a HD "Invest" button for Limited Gold Shops.

I hope that 16GB of RAM is still sufficient.

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