Page 243 of 248

Re: KoW - D.R.E.A.M.

Posted: Mon Feb 27, 2023 2:23 pm
by King of Worms
Thanks for input Pango, I also find it quite useful, it gives better orientation to me and you actually learn the names of the regions, which I never did in the past.. So I will include this change ingame.

Nickstal, I think Limited Gold Shops is currently not compatible with the 2023 v1.0 version of DREAM (or more specifically with Dynamic Backgrounds system, which is now a separate package, so ppl can choose whatever they prefer) - that incompatibility is super hard to solve (because u also need to keep it compatible with other XX mods, which 2023 DREAM currently is) so that is not on my list currently. But I might add that button for ppl who dont use backgrounds.

Yes, HW requirements do not change so 16Gb is still a plenty. I have Ryzen r5 3600, 16gb ram and it runs perfectly with other 60 mods I use as well, Reshade etc..

Re: KoW - D.R.E.A.M.

Posted: Wed Mar 08, 2023 9:25 pm
by King of Worms
All mobs ingame (Vanilla + Daggerfall Enemy Extented) - 4 rows of god knows how many....
I had no stuttering and even the fight afterwards was 100% smooth :ugeek:
DaggerfallUnity 2023-03-08 22-16-56.jpg
DaggerfallUnity 2023-03-08 22-16-56.jpg (839.69 KiB) Viewed 3405 times
DaggerfallUnity 2023-03-08 22-17-06.jpg
DaggerfallUnity 2023-03-08 22-17-06.jpg (797.88 KiB) Viewed 3405 times
DaggerfallUnity 2023-03-08 22-17-11.jpg
DaggerfallUnity 2023-03-08 22-17-11.jpg (807 KiB) Viewed 3405 times

Re: KoW - D.R.E.A.M.

Posted: Fri Mar 10, 2023 5:38 pm
by CypherNovazi
Progress looks great! I love the region names on the map - a big help for getting around, as this is my first playthrough.

Re: KoW - D.R.E.A.M.

Posted: Sun May 07, 2023 4:40 pm
by King of Worms
Leader of the Orcs should be wearing armor - and not be walking bare foot, with a mutated legs. So... Which one?
Untitled-1.jpg
Untitled-1.jpg (127.81 KiB) Viewed 2960 times

Re: KoW - D.R.E.A.M.

Posted: Sun May 07, 2023 6:59 pm
by harbinger451
Which one?
My vote is the one on the left.

Re: KoW - D.R.E.A.M.

Posted: Sun May 07, 2023 7:08 pm
by boredofpost90slife
One on the left

Re: KoW - D.R.E.A.M.

Posted: Sun May 07, 2023 7:27 pm
by King of Worms
Thats my preference as well ;)

Re: KoW - D.R.E.A.M.

Posted: Thu May 11, 2023 2:07 pm
by nicksta1310
Does this mod upscale street lamps and dungeon torches? I prefer not to use Handpainted Model Replacements for compatibility reasons.

Re: KoW - D.R.E.A.M.

Posted: Thu May 11, 2023 2:12 pm
by King of Worms
nicksta1310 wrote: Thu May 11, 2023 2:07 pm Does this mod upscale street lamps and dungeon torches? I prefer not to use Handpainted Model Replacements for compatibility reasons.
That part of asset replacement is bugged, nobody could be arsed to fix it, eventho I reported it many times. So no. Only thing related to lights I upscaled is a candle, torch and lantern, which you can use in one mod. And like few other things. Anything more will cause issues as far as I know. The atlas overflow issue.

I will try it one more time just for you, but last time I tried, it was still bugged :X

Re: KoW - D.R.E.A.M.

Posted: Thu May 11, 2023 2:51 pm
by nicksta1310
Does the same issue occur with loose files?