When I say player sprites, I mean things like :
- Hand held weapons, horse, card, caster hands etc...
They have the same brightness all the time.
Your dagger looks the same at the middle of the day, or deep down in a dungeon.
Same as your horse, it looks the same at the midnight and at the mid day.
Those things should be dark when you are at the darkness and vice versa.
They should also receive light from a light sources like a torches.
Can we get it to have a transparency settings? So the HUD does adjust to its surrounding a bit? I guess something like 75% opacity would do the trick. By HUD I mean the Compass & the HP/STAMINA/MANA bars. Basically things which are always visible.
- The light emitted by the player itself
I think it would be nice to call it a Torch. Change the color from a generic white LED to a slightly pulsating fire with orange/yellow-ish color and add a key-bind to it. So if you press for ex "TAB" you will turn the torch on, and when you press again, it will be turned off... And maybe a very subtle
fire sound to it? Make it cast shadows around you?