Build #124 Seemingly Non-existent Hooded Casual Cloaks [RESOLVED]

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cmj2884
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Joined: Thu Aug 02, 2018 6:34 pm

Build #124 Seemingly Non-existent Hooded Casual Cloaks [RESOLVED]

Post by cmj2884 » Thu Aug 02, 2018 6:43 pm

I've always enjoyed putting a hooded casual cloak on my character for the aesthetic however since I started playing on Daggerfall Unity it would seem that the hooded casual cloaks have simply disappeared. Has anyone else had this problem?

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Interkarma
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Joined: Sun Mar 22, 2015 1:51 am

Re: Seemingly Non-existent Hooded Casual Cloaks

Post by Interkarma » Thu Aug 02, 2018 11:02 pm

Welcome to the forums! :)

All casual cloaks are technically hooded. Just like in classic Daggerfall select "Use" mode on the right and click on the cloak to cycle through its various states. Casual cloaks have around 6 different styles (e.g. hood up/down, sides over/behind shoulders).

Daggerfall Unity should select a random style for clothing items on generation, possibly this isn't working as intended. I've made a note to keep an eye on this during play and will raise a bug report if confirmed.

Here's my test character with a hooded casual cloak purchased from Daggerfall's Best Tailoring.

hooded-casual-cloak.jpg
hooded-casual-cloak.jpg (106.84 KiB) Viewed 260 times

cmj2884
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Joined: Thu Aug 02, 2018 6:34 pm

Re: Seemingly Non-existent Hooded Casual Cloaks

Post by cmj2884 » Fri Aug 03, 2018 10:55 pm

I was unaware you could "use" the cloak to change the style, thank you for the tip! As for the random style generation, I do not think it is working correctly since all cloaks both casual and formal all spawn in vendors as the same style in my game.

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Interkarma
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Re: Seemingly Non-existent Hooded Casual Cloaks

Post by Interkarma » Fri Aug 17, 2018 12:01 am

You are correct, clothing variants were not being randomised at creation time. This should be resolved now.

I believe this was done originally as there was some uncertainty around variant counts. This involved some manual fixes in the item templates file. I would have locked this to variant 0 as it could always be considered safe.

In any case, it should be OK to allow random clothing variants now. If there are any further variant bugs they will be picked up moving forwards.

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