OpenMW, Morrowind remakes

Off topic discussion. Talk about gaming and life in general. Be awesome to each other.
Post Reply
User avatar
Posts: 4
Joined: Wed Jul 18, 2018 11:29 am

OpenMW, Morrowind remakes

Post by Rytelier » Thu Aug 09, 2018 12:46 pm

Next to Daggerfall Unity there is OpenMW that aims to be a game engine supporting Morrowind. But the project got pretty controversial lately. Some people are concerned, if this project is going good and if developers approach it in good way, others say this is what Morrowind community needs and opens many possibilities.

I'll leave thoughts to you: what do you think about this project? Is this good for Morrowind modding community? Are developers doing good job? Would you change something? Would you want them to stay developing engine, or prefer Morrowind Unity?

Share your thoughts.

User avatar
Posts: 1346
Joined: Tue Aug 25, 2015 1:54 am

Re: OpenMW, Morrowind remakes

Post by Jay_H » Thu Aug 09, 2018 12:56 pm

Since I'm on Linux, OpenMW is my only realistic option to play Morrowind. I could use Wine, but the performance requirements for vanilla Morrowind make my computer bend over in pain every time I'm in an outdoor cell. OpenMW has done excellent work so far on revamping Morrowind for lower end machines.

I was surprised to find out it's 10 years in development now. I only recently started using it, but that kind of development time must have been really crushing for the waiting fans.

I think it's very good for the modding community since a lot of the opaqueness behind Morrowind's original programming can now be entirely put aside. I like the idea of entirely new mod dimensions, which they appear to be planning for the future. Sort of like with Daggerfall Unity, eventually this path of design will let Morrowind become something far more than it was when it left Bethesda's hands.

I still can't play Lothavor's Legacy on it though, which is the one thing that keeps me coming back to play vanilla occasionally :(

Much of the disagreement appears to be rooted in programming talk, which I can't say much for. I'll leave that link for other people's convenience.
**INDEFINITE HIATUS** Check out the Daggerfall Unity mod page on ModDB.

I rarely read instructions well the first time. Tell me to re-read them. I'll do it.

User avatar
Ziune Wolf
Posts: 50
Joined: Wed Aug 09, 2017 2:55 am

Re: OpenMW, Morrowind remakes

Post by Ziune Wolf » Thu Aug 09, 2018 6:59 pm

Overall, I am happy to see development of OpenMW, but I think the thing that draws me most towards using it is due to a separate project that utilizes the engine, tes3mp, which adds multiplayer to the game. I've tried the multiplayer in its current state and it is very playable, although some things are missing, like custom potions and spells (standard ones are usable). They've been working on a rewrite of their code for awhile, but I hear they're getting close to the next version, which should add more functionality than the previous version.

So in all, I like the project, but the prospect of being able to play multiplayer using it is what attracts me most to it.

( Also, here is the link to the tes3mp project I mentioned, in case anyone was interested or wanted to know more. They're on multiple sites, but they have links here to their discord, github, and reddit pages too. )

CM August
Posts: 80
Joined: Fri Jul 14, 2017 11:11 am

Re: OpenMW, Morrowind remakes

Post by CM August » Thu Aug 09, 2018 11:56 pm

I wouldn't say OpenMW is controversial by any means. :) It's a huge positive all around - and for the most part, the recent discussions were of no concern to the average player.

The existence of tes3mp (which is a marvel in itself) and the fact that some people are now playing Morrowind on their phone is a direct consequence of the project's vision: to have a fully open game engine with rock-solid stability and security no matter what OS you're using.

Posts: 144
Joined: Sun Feb 19, 2017 6:49 pm

Re: OpenMW, Morrowind remakes

Post by Mike » Fri Aug 10, 2018 3:46 pm

I've been following OpenMW's progress as well on and off for many (many) years, and I also don't see any particular "controversy" in the project that would cause concern for the average user. Scrawl left a while ago, but he was no longer really active anyway. Just look at the incredible development work being done on GitLab and the prior bugtracker over the past couple years by Andrei Kortunov and Alexei Dobrohotov/Capostropic in particular, not to mention all the other longtime active developers. Although it's been an extremely long road, and there's probably another year or two until 1.0 finally arrives at the current pace, it's a testament to the strength of the community that the project still has so much energy 10 years on. I remain very optimistic about the future of both OpenMW and DFU.

Post Reply