[MOD] Realtime Reflections

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Mike
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Re: Investigations on Realtime Reflections in Unity

Post by Mike » Fri Jun 01, 2018 11:54 am

Thanks - I understand from your other response in the Distant Terrain topic that you've got some other work planned first (e.g. on talk window - the new "Where is" and other enhancements look great by the way), and are also waiting for DFU to switch to Unity 2018, but I'm looking forward to seeing these mods back in my game then!

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Nystul
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Re: Investigations on Realtime Reflections in Unity

Post by Nystul » Sat Jun 02, 2018 12:16 pm

I am making good progress but I won't have the time to work on it next week. Next version will definitely be new unity 2018 baseline only - as soon as it is set by Interkarma. A side effect of this is that enhanced sky mod will be missed when running the distant terrain mod (wrong thread I know). So if anyone could work on a replacement maybe starting from the old sources that would be awesome

Mike
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Re: Investigations on Realtime Reflections in Unity

Post by Mike » Sat Jun 02, 2018 12:20 pm

Interkarma mentioned in his new Enhanced Sky topic (viewtopic.php?f=22&t=1078) that the Enhanced Sky source package isn't available. It'd be very unfortunate to see that mod no longer usable.

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Nystul
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Re: Investigations on Realtime Reflections in Unity

Post by Nystul » Sat Jun 02, 2018 1:04 pm

There is an old version (really old) of it somewhere in the git repo.
But if nobody jumps in and it won't work anymore then it meants to be that way

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TheLacus
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Re: Investigations on Realtime Reflections in Unity

Post by TheLacus » Sat Jun 02, 2018 4:59 pm

Nystul wrote:
Sat Jun 02, 2018 1:04 pm
There is an old version (really old) of it somewhere in the git repo.
It may be possible to use git to retrieve binary assets (which i believe come from a mod for Morrowind) and use them with code and serialized prefabs exported from latest version. Don't know how much work this could involve.
If you are interested in creating mods for Daggerfall Unity you can find the documentation here.

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Interkarma
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[MOD] Realtime Reflections

Post by Interkarma » Sat Jun 02, 2018 7:29 pm

There's also a copy in a branch on lypyl's fork.

https://github.com/Lypyl/daggerfall-uni ... ky?files=1

It's about two years old, but better than nothing. How long has it been since the last enhanced sky update anyway? This might be a good starting point.

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Nystul
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Re: [MOD] Realtime Reflections

Post by Nystul » Thu Jun 14, 2018 10:55 pm

Realtime Reflections 2.2.0 (only compatible with new dfunity version with new baseline (Unity 2018.1.2f1)):
https://drive.google.com/file/d/1Z4ZAqH ... sp=sharing

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Interkarma
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Re: [MOD] Realtime Reflections

Post by Interkarma » Fri Jun 15, 2018 12:05 am

Cheers! Moving this to the Released Mods forum now. :)

lord_frivolous
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Re: [MOD] Realtime Reflections

Post by lord_frivolous » Tue Nov 06, 2018 8:58 am

This mod does not work with latest builds? Ground is all messed up with Realtime Reflections activated. Is there a workaround?

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Nystul
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Re: [MOD] Realtime Reflections

Post by Nystul » Tue Nov 06, 2018 10:56 am

no workaround known for now. I will have to test and see what the problem is and build a new version asap ;)

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