Build #127: Painting item type gives bad values [RESOLVED]

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BansheeXYZ
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Build #127: Painting item type gives bad values [RESOLVED]

Post by BansheeXYZ » Wed Aug 22, 2018 12:19 pm

Found some paintings in a crate.

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SAVE8.zip
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Hazelnut
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Re: Build #127: Painting item type gives bad values

Post by Hazelnut » Wed Aug 22, 2018 10:16 pm

Looks like one for me, will take a look when I get back in a couple of weeks.

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Hazelnut
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Re: Build #127: Painting item type gives bad values

Post by Hazelnut » Fri Sep 07, 2018 7:08 pm

Could I request a savegame with one (or preferably more) paintings in the players posession or in a nearby container please. DFU or classic, either is fine - both is even better.

Thanks. :)

BansheeXYZ
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Re: Build #127: Painting item type gives bad values

Post by BansheeXYZ » Sat Sep 08, 2018 6:40 am

Hazelnut wrote:
Fri Sep 07, 2018 7:08 pm
Could I request a savegame with one (or preferably more) paintings in the players posession or in a nearby container please. DFU or classic, either is fine - both is even better.

Thanks. :)
There's an attachment in the first post. Can you see it?

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Hazelnut
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Re: Build #127: Painting item type gives bad values

Post by Hazelnut » Sat Sep 08, 2018 9:20 am

Haha, I am getting old... yeah I see it now.

R.D.
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Re: Build #127: Painting item type gives bad values

Post by R.D. » Sat Sep 08, 2018 1:19 pm

Here's a classic save with a painting.
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Hazelnut
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Re: Build #127: Painting item type gives bad values

Post by Hazelnut » Mon Sep 10, 2018 1:16 pm

Assuming I'm not just missing them due to old age :roll:, it would be very helpful to have more classic saves with paintings. I'm trying to figure out how the messages are indexed in RSC file, which is something that has not become apparent from reverse engineering code.

EDIT: No longer needed.

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Hazelnut
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Re: Build #127: Painting item type gives bad values

Post by Hazelnut » Sat Sep 15, 2018 4:33 pm

This is now implemented and will be working in the next build.

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