Windows/64 #50 (#127) Relentless enemies (AI feature) [RESOLVED]
Posted: Tue Aug 28, 2018 7:32 am
Now I know this is concerning more advanced AI enemy support, but I wanted to make a note here just in case.
When in dungeons (eg on those bridges structures) and when you see enemy on the other side of the ledge, that enemy immediately start charging and fall all the way down and not get killed. In my view, two things should happen, ether monster stop in front of the ledge, or it charges and fall down and die.
PS - MODs were on except mountains/hills + super Textures pack 3.0
When in dungeons (eg on those bridges structures) and when you see enemy on the other side of the ledge, that enemy immediately start charging and fall all the way down and not get killed. In my view, two things should happen, ether monster stop in front of the ledge, or it charges and fall down and die.
PS - MODs were on except mountains/hills + super Textures pack 3.0