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Windows/64 #50 (#127) Relentless enemies (AI feature) [RESOLVED]

Posted: Tue Aug 28, 2018 7:32 am
by VMblast
Now I know this is concerning more advanced AI enemy support, but I wanted to make a note here just in case.

When in dungeons (eg on those bridges structures) and when you see enemy on the other side of the ledge, that enemy immediately start charging and fall all the way down and not get killed. In my view, two things should happen, ether monster stop in front of the ledge, or it charges and fall down and die. :P







PS - MODs were on except mountains/hills + super Textures pack 3.0
Image

Re: Windows/64 #50 (#127) Relentless enemies (AI feature)

Posted: Tue Aug 28, 2018 9:10 am
by Midknightprince
This is classic Daggerfall behavior..
Also, when they put spells in, your gonna wish they all stage dive off ledges... :D

Re: Windows/64 #50 (#127) Relentless enemies (AI feature)

Posted: Tue Aug 28, 2018 12:30 pm
by R.D.
In the original game they don't walk off of ledges, but they can fall off, either from you knocking them off or sometimes on their own. And they take falling damage, too. In DF Unity they don't stop at ledges or take falling damage yet.

Re: Windows/64 #50 (#127) Relentless enemies (AI feature)

Posted: Wed Nov 14, 2018 2:15 pm
by R.D.
AI no longer charges off of ledges. Fall damage for enemies isn't in yet, though.