Windows_x64-55 Ship and villages + instaDeath [RESOLVED]

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VMblast
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Windows_x64-55 Ship and villages + instaDeath [RESOLVED]

Post by VMblast » Wed Sep 12, 2018 3:35 pm

When on the ship, you can see some of the villages floating in the air close by. Also there is issue with insta-death --when you jump out of the ship in the water and want to get close to the ship, the second you touch bottom part of the hull you get instantly killed.

Image

Ship save:
SAVE50.zip
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Hazelnut
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Re: Windows_x64-55 Ship and villages + instaDeath

Post by Hazelnut » Wed Sep 12, 2018 8:37 pm

I don't see a floating village with my ship test saves or the savefile you provided.

The death by hull is real though - probably same issue as the already reported death by ceiling when swimming.

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Interkarma
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Re: Windows_x64-55 Ship and villages + instaDeath

Post by Interkarma » Thu Sep 13, 2018 3:58 am

Thanks for the reports. :)

I believe the floating cities are due to an off-by-one bug for terrain object collection when TerrainDistance=4. I've been meaning to look at this for a while. There's a bug report for this open here, which I'll bump now to remind myself.

Can confirm the crush death while swimming under hull of boat. This one is related to bug reported here. This one is simple to fix, I'll take a look at it soon.

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Interkarma
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Re: Windows_x64-55 Ship and villages + instaDeath

Post by Interkarma » Thu Sep 13, 2018 5:05 am

I've merged a change to fix swimming death in dungeons and outside. This will be in next round of builds.

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Interkarma
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Re: Windows_x64-55 Ship and villages + instaDeath [RESOLVED]

Post by Interkarma » Thu Sep 13, 2018 6:25 am

Fixes for both of these are on git now.

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VMblast
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Re: Windows_x64-55 Ship and villages + instaDeath [RESOLVED]

Post by VMblast » Thu Sep 13, 2018 10:05 am

@Interkarma
That's great man! :D

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