Linux #132: Monsters rotation incorrect (Remaster 3.0 mod)

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R.D.
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Re: Linux #132: Monsters rotation incorrect (Remaster 3.0 mod) [RESOLVED]

Post by R.D. » Sun Sep 30, 2018 10:11 am

There were fixes to enemy animation rotations recently added, and they should be in the next release. That might fix this issue.

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pango
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Re: Linux #132: Monsters rotation incorrect (Remaster 3.0 mod)

Post by pango » Sun Sep 30, 2018 11:16 am

Have all those changes been pushed to https://github.com/Interkarma/daggerfall-unity.git ?
Because I just tested with HEAD version and the problem seems to still be there
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart

R.D.
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Re: Linux #132: Monsters rotation incorrect (Remaster 3.0 mod)

Post by R.D. » Sun Sep 30, 2018 12:56 pm

They are. Sorry, I didn't notice that the problem is not happening with the original sprites, which is what the fixes I'm talking about are for.

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TheLacus
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Re: Linux #132: Monsters rotation incorrect (Remaster 3.0 mod)

Post by TheLacus » Mon Oct 01, 2018 6:54 pm

This is fixed now.
If you are interested in creating mods for Daggerfall Unity you can find the documentation here.

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TheLacus
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Re: Linux #132: Monsters rotation incorrect (Remaster 3.0 mod)

Post by TheLacus » Mon Oct 01, 2018 10:15 pm

Interkarma, this is from the bug report guidlines:
If a mod seems to be the cause, try to narrow down to a specific mod and post to the Modder Discussion forum
I think this should be expanded to address two possible situations:
a) a player has an issue with a mod.
b) a modder has an issue with the modding system.

I think that in the first case the best place to report is the specific mod topic in Released Mods instead of having many single-use topics in Modder Discussion.
For the second, i think it makes sense to report bugs with the modding system (which is part of core) in the Bug Reports forum, but Modder Discussion is also a convenient place.
If you are interested in creating mods for Daggerfall Unity you can find the documentation here.

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Interkarma
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Re: Linux #132: Monsters rotation incorrect (Remaster 3.0 mod)

Post by Interkarma » Mon Oct 01, 2018 11:10 pm

I've updated this text now.

I agree it's best for users to escalate to mod creator first, as creator is best equipped to determine if this is a bug in core or not. Then they can send it up the line to Bug Reports or Modder Discussion as needed.

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pango
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Re: Linux #132: Monsters rotation incorrect (Remaster 3.0 mod)

Post by pango » Wed Oct 03, 2018 11:54 pm

TheLacus wrote:
Mon Oct 01, 2018 6:54 pm
This is fixed now.
Checked as fixed in dev version, thanks TheLacus!
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart

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King of Worms
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Re: Linux #132: Monsters rotation incorrect (Remaster 3.0 mod)

Post by King of Worms » Thu Oct 04, 2018 1:47 pm

Thanks for taking care of this problem

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