Build #132/Windows 10: After importing a classic save, the spellbook has moved to the Ingredients tab [RESOLVED]

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Narf the Mouse
Posts: 506
Joined: Mon Nov 30, 2015 6:32 pm

Build #132/Windows 10: After importing a classic save, the spellbook has moved to the Ingredients tab [RESOLVED]

Post by Narf the Mouse » Sat Oct 06, 2018 9:00 am

Hmm... It may be a unique and creative invention, Brain, but do you really think edible spellbooks will catch on?

Edit: According to testing, the GroupIndex is not correctly imported; fixing it put the spellbook in the correct tab. Other problematic areas may be: drawOrder, playerTextureArchive, playerTextureRecord, and currentVariant, which did not match the values for a spellbook created by Daggerfall Unity.

In addition, no spells were imported, but that is probably a known bug. :)
Previous experience tells me it's very easy to misunderstand the tone, intent, or meaning of what I've posted. If you have questions, ask.

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Interkarma
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Joined: Sun Mar 22, 2015 1:51 am

Re: Build #132/Windows 10: After importing a classic save, the spellbook has moved to the Ingredients tab in the invento

Post by Interkarma » Sun Oct 14, 2018 3:20 am

Thanks for report. If a spellbook was incorrectly instantiated from classic save, this will be nuked and replaced with a proper spellbook on next load. Loading spellbook from classic save was using template index 0 (ruby) instead of the correct template.

Importing player spells from classic hasn't been implemented yet, but this is ready to do any time.

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