Dev build/Linux: spellswords can't pass thru doors [RESOLVED]

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pango
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Dev build/Linux: spellswords can't pass thru doors [RESOLVED]

Post by pango » Sun Oct 14, 2018 9:39 am

All is in the title, it sort of make sense that giants for instance can't get thru standard doors (how did they get in there in the first place is another story :wink:), but humanoids should all be able to cross doors.
I assume in that case it's their scepter that makes them too tall, but that's pure conjecture.
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When a measure becomes a target, it ceases to be a good measure.
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pango
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Re: Dev build/Linux: spellswords can't pass thru doors

Post by pango » Fri Oct 19, 2018 11:45 pm

I've since noticed gargoyles and ice atronachs having issues with doors; List of probably not closed.
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart

R.D.
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Re: Dev build/Linux: spellswords can't pass thru doors

Post by R.D. » Sat Oct 20, 2018 12:03 pm

Another test case is the thief at the start of the game. They can't fit through the door out of the room to the stairs.

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Re: Dev build/Linux: spellswords can't pass thru doors

Post by R.D. » Sat Oct 20, 2018 2:39 pm


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pango
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Re: Dev build/Linux: spellswords can't pass thru doors

Post by pango » Sat Oct 20, 2018 3:21 pm

Ah, missed that one, thank you.
This one may be closed as duplicate then.
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart

R.D.
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Re: Dev build/Linux: spellswords can't pass thru doors

Post by R.D. » Sat Oct 20, 2018 3:25 pm

Well the attached save game might be useful, so unless you want to attach that to the other report, it seems worthwhile to keep this open for now.

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Re: Dev build/Linux: spellswords can't pass thru doors

Post by R.D. » Tue Jan 08, 2019 10:43 am

The report this is a duplicate of was resolved, so this one is resolved, too.

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