Monsters in house quest DaggerfallUnity_Windows_x64 #60

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jayhova
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Monsters in house quest DaggerfallUnity_Windows_x64 #60

Post by jayhova » Fri Oct 26, 2018 3:06 pm

I received a quest to remove monsters inhabiting a house in Daggerfall. I was given this quest by an NPC at an inn. I was unable to start the quest during the day so I rested at an inn which meant I had to do the quest at night; "Vengence!". In any case, I finally locate the house. The door is locked so I pick the lock. I go in and there are no monsters to be found. I leave an go to a local inn to sleep and regain stamina when monsters spawn in the inn. It seems that once I go to the house monsters start spawning and keep spawning until I'm dead. The location seems to have no effect.

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Hazelnut
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Re: Monsters in house quest DaggerfallUnity_Windows_x64 #60

Post by Hazelnut » Fri Oct 26, 2018 3:54 pm

This is the way a lot of the classic Daggerfall quests work. Once you enter the target building, enemies are then spawned in at random intervals. If you leave I don't think the quests have any detection to disable the spawning. Basically wait until the mobs arrive. DFU is matching the original game here I believe.

jayhova
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Re: Monsters in house quest DaggerfallUnity_Windows_x64 #60

Post by jayhova » Fri Oct 26, 2018 8:27 pm

It's been a while since I played the original but this does not seem to match what I recall. There seems to be no way to end the quest. The monsters keep spawning until I die. The only way to get the monsters to appear seems to be to wait. Am I mistaken in my recollection that the way these quests functioned in original DF was that when you got to the location the monsters were already spawned and you killed the monsters and that was it. It seems strange that the monsters would follow me to the inn and attack me there.

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Interkarma
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Re: Monsters in house quest DaggerfallUnity_Windows_x64 #60

Post by Interkarma » Fri Oct 26, 2018 8:38 pm

The monsters should generally only spawn inside the target building, but it does depend on the quest script. Either outcome is possible, and I have no way of knowing which quest you're playing from this report

Can you please provide a save game or quest name so I can investigate further? This bug report by itself doesn't provide enough information. Thanks. :)

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Jay_H
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Re: Monsters in house quest DaggerfallUnity_Windows_x64 #60

Post by Jay_H » Fri Oct 26, 2018 9:37 pm

jayhova wrote:
Fri Oct 26, 2018 8:27 pm
It seems strange that the monsters would follow me to the inn and attack me there.
I know of one classic monster slaying quest that behaves like this. I was followed by rats on the way back to the guild hall, not knowing the quest wasn't finished yet.
Try over 120 all-new quests in the first Daggerfall Unity Quest Pack.

jayhova
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Re: Monsters in house quest DaggerfallUnity_Windows_x64 #60

Post by jayhova » Fri Oct 26, 2018 9:50 pm

Interkarma wrote:
Fri Oct 26, 2018 8:38 pm
The monsters should generally only spawn inside the target building, but it does depend on the quest script. Either outcome is possible, and I have no way of knowing which quest you're playing from this report

Can you please provide a save game or quest name so I can investigate further? This bug report by itself doesn't provide enough information. Thanks. :)
Emailed

jayhova
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Re: Monsters in house quest DaggerfallUnity_Windows_x64 #60

Post by jayhova » Sun Dec 09, 2018 12:00 am

There seems to be similar behavior from low-level Thieves Guild quests. I will be sent to X house in Y town to steal Z. Much of the time I will get to the house and steal the item, leave, fast travel back to the original town and run back to the thieves guild. A few times I am attacked while running to the guild, once in the guild, rarely in the house with the alleged guardian. More often than not, I will complete the quest with no encounters.

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