Dev build/Linux: crushed by ship ceiling [RESOLVED]

Locked
User avatar
pango
Posts: 3359
Joined: Wed Jul 18, 2018 6:14 pm
Location: France
Contact:

Dev build/Linux: crushed by ship ceiling [RESOLVED]

Post by pango »

It is possible to get killed in the lower room of each ship by climbing along the inside of the boat hull until your head goes thru the ceiling.
Image
Savegame in the lower room of the small ship this time.
Attachments
SAVE87.zip
(284.09 KiB) Downloaded 97 times
Mastodon: @pango@fosstodon.org
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart

R.D.
Posts: 379
Joined: Fri Oct 07, 2016 10:41 am

Re: Dev build/Linux: crushed by ship ceiling

Post by R.D. »

The only time I can think of that it would make sense to be crushed is when the crushing object is moving, so maybe some sort of check of whether the crushing surface has moved since the last frame would work here?

BansheeXYZ
Posts: 555
Joined: Fri Oct 23, 2015 8:19 pm

Re: Dev build/Linux: crushed by ship ceiling

Post by BansheeXYZ »

Could a possible fix be to assign certain objects as being crushing so that you can simply assign moving objects this value while all others are excluded? Like, if elevator platform = yes.

User avatar
Interkarma
Posts: 7254
Joined: Sun Mar 22, 2015 1:51 am

Re: Dev build/Linux: crushed by ship ceiling

Post by Interkarma »

BansheeXYZ wrote: Sat Oct 27, 2018 11:21 am Could a possible fix be to assign certain objects as being crushing so that you can simply assign moving objects this value while all others are excluded? Like, if elevator platform = yes.
I like this one. Static objects shouldn't be able to crush player, so a quick check for static flag will be enough to eliminate the head-hit as a crushing collision. Nice idea BansheeXYZ. :)

User avatar
Interkarma
Posts: 7254
Joined: Sun Mar 22, 2015 1:51 am

Re: Dev build/Linux: crushed by ship ceiling

Post by Interkarma »

Resolved.

Locked