Build #138: Walking over rats [RESOLVED]

ifkopifko
Posts: 164
Joined: Thu Apr 02, 2015 9:03 am

Re: Build #138: Walking over rats

Post by ifkopifko » Sun Mar 03, 2019 11:18 am

Ah, did not expect that. :-D

So, is it possible to make the top of it with a slope angle, which not possible to walk?

R.D.
Posts: 379
Joined: Fri Oct 07, 2016 10:41 am

Re: Build #138: Walking over rats

Post by R.D. » Sun Mar 03, 2019 5:42 pm

Also, rats can walk over rats; So you can get attacked by a tower of two rats
There used to be a fix specifically in for this (the AvoidEnemies() method in EnemyMotor.cs), but I removed it a while ago because when I had put in object avoidance, I thought it had become redundant to test specifically for other enemies (rather than for any obstacles, including other enemies, as is done now). But maybe the obstacle avoidance isn't good enough or there is a mistake somewhere allowing rats to get on each other.

R.D.
Posts: 379
Joined: Fri Oct 07, 2016 10:41 am

Re: Build #138: Walking over rats

Post by R.D. » Fri Apr 12, 2019 4:20 pm

Should be resolved now.

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