Bug topics that have been resolved.
- Posts: 379
- Joined: Fri Oct 07, 2016 10:41 am
There used to be a fix specifically in for this (the AvoidEnemies() method in EnemyMotor.cs), but I removed it a while ago because when I had put in object avoidance, I thought it had become redundant to test specifically for other enemies (rather than for any obstacles, including other enemies, as is done now). But maybe the obstacle avoidance isn't good enough or there is a mistake somewhere allowing rats to get on each other.Also, rats can walk over rats; So you can get attacked by a tower of two rats