Materials for mobile billboards in towns exhibits "flickering" behaviour.
How to reproduce
- Provide texture replacement for moving npcs (loose files)
- Enable texture compression (DXT5)
- Travel to a town location
- Mipmaps count suggests that mipmaps are apparently generated as requested.
- Dungeon enemies and static npcs are not affected because atlas is not used for modded textures, in order to support higher resolutions. Npcs use atlas with a max 4096x4096 size in order to balance quality and performance.
Disable texture compression.