I want to replace a "Flat texture" in 3d model (505_12-0)
I configured unity as it should, I followed the tutorial:
https://forums.dfworkshop.net/viewtopic ... 3634#p3634
https://www.dfworkshop.net/projects/dag ... els-flats/
But I do not understand why the file does not appear on the "mod builder" and when the JSON is created it is only 1ko.
Yet the 3d model is called 505_12.
Discuss modding questions and implementation details.
2 posts • Page 1 of 1
Select the prefab, click Add Selected Asset and then Build Mod. Lypyl wrote a tutorial for the mod builder, you may find it useful.
In the screenshot the prefab is named 505_12-0. Change it to 505_12.
The last number is the frame for billboard animation, which is meaningless if you replace the billboard with a 3d model.
If you are interested in creating mods for Daggerfall Unity you can find the documentation here.