Trapped in a dungeon [CLASSIC BEHAVIOUR]

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jayhova
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Trapped in a dungeon [CLASSIC BEHAVIOUR]

Post by jayhova » Fri Nov 09, 2018 9:59 pm

I was recently playing when a tavern quest teleported me into a dungeon. While I don't think there is a problem with the quest per se, the problem I ran into was the location in the dungeon. I was teleported into a room with a hall leading to a pit. The problem was that the pit had a trap door and the trap door cannot be opened from inside. I could reach through the door and kill the atronach on the other side but I could not even bash my way out.
Remember always 'What would Julian Do?'.
Windows 10 Pro 64 bit. DFU Ver. 0.7.91

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Jay_H
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Re: Trapped in a dungeon

Post by Jay_H » Fri Nov 09, 2018 10:35 pm

That's a limitation we've recognized. It actually happens in classic, too. I have no idea what the intended solution was :lol:

In each teleporting action (at least in my quests, not classic), there's a hint that you can use the console command "teleport" to get out of these inescapable situations. Until we can dummy out some quest locations from the teleport system, this is going to be a part of DFU.
Try the first Daggerfall Unity Quest Pack with roughly 210 all-new quests.
I write quests but have no technical knowledge.

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jayhova
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Re: Trapped in a dungeon [CLASSIC BEHAVIOUR]

Post by jayhova » Sat Nov 10, 2018 4:15 pm

Bummer
Remember always 'What would Julian Do?'.
Windows 10 Pro 64 bit. DFU Ver. 0.7.91

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